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should this be possible?

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  • should this be possible?

    I was playing the Master Of Orion Jr. scenario on fantastic worlds since I am a fan of the original MOO. When I discovered the location of Orion, I was looking forward to the big battle with the Guardian that is typically neccesary to colonize that tech wonder. instead I sent a diplomat and BRIBED THE GUARDIAN. it's still there, acting as defense for my colony there.
    I know the guardian is designated as a barbarian piece, but shouldn't there be some way to make it unbribable? in MOO, any units that got sent to orion were lucky to escape intact and the guardian was the most implacable force around. can I make it the only unit of a civ with no cities that is a democracy or something?
    Any man can be a Father, but it takes someone special to be a BEAST

    I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
    ...but Father Beast beat me to it! - Randomturn

  • #2
    You definitely can't. The Barbarians never have any kind of government, I think. But you could try this tricky thing: When you are starting civ2, choose "load saved game". Now go to the scenario folder of moojr and type in "moo_jr.scn". YES, you can LOAD a scenario, because it's just a saved game, not *.sav but *.scn. Anyway, now you should play the civ that starts the scenario in usual way. Don't move any piece, if you don't wnat to destroy the scenario. Just choose "Cheat" from the menu and "Reveal Map" - "Entire Map". Now locate Orion and the Guardian. NOW THE TRICK: Create a weak unit within the fortress the Guardian is located. Now, noone is able to bribe the Guardian nor the weaker unit (e.g. colonist, terraformer). You should use a weak unit, because a powerful one would make it more difficult to capture Orion.
    After doing this, you choose "Save as scenario" from the "Cheat"-Menu and save as the same file you loaded (so "moo_jr.scn"). You don't have to cover the map because the "Reveal Map"-Cheat is disabled when saved as scenario. When you now load the scenario (choose "play scenario"...) you won't be able to bribe the Guardian, as I said before.
    Good Luck!

    ------------------
    "When a man lies, he murders some part of the world. These are the pale deaths, which men miscall their lives. All this I cannot bear to witness any longer. Cannot the kingdom of salvation take me home?"
    Cliff Burton (1962-1986), 1988 ("To Live Is To Die")

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    • #3
      ummm, why would you want to do that, which would take a good amount of time, to stop something that is completely avoidable? Just don't use a diplomat.

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      • #4
        One more time any kind of sucker wants to istruct me about helping people
        Surely, he just doesn't have to use a diplomat, but this is a general question. The answer on it can also be helpful in changing scenarios that shall be played in MP. (e.g. MOO )

        Also, I set this post to become "Warlord" just before the end of this night. (It's night in Mid-Europe, you know).

        One more post, hehehe...

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        • #5
          In TOT, the units have a flag that, if set, renders that unit unbribable. If you want them bribable but expensive, you can do that, too.

          Just one more reason to trade up.
          No, I did not steal that from somebody on Something Awful.

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          • #6
            Another way to make it really expensive is to open the rules text file for moo jr scenario, and set the cost to build the guardian unit to an enormously high amount.

            -KhanMan of the Sayen
            Odin, Thor, and Loki walk into a bar together...
            -KhanMan

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            • #7
              I for myself considered to post this last possibility, to set the shield cost as high as poosible. But his question was how to make the unit UNBRIBABLE. So that doesn't count... But it's surely a good way to make it more difficult.
              [This message has been edited by Andz83 (edited April 01, 2000).]

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              • #8
                Thanks, Andz83, but won't the unit I create along with the guardian in the Orion fortress be able to move and possibly wander off?
                sorry about taking so lomg to get back. I have to work sometimes.
                Any man can be a Father, but it takes someone special to be a BEAST

                I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                ...but Father Beast beat me to it! - Randomturn

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                • #9
                  Not if you give it a move of zero; I've never done it, but I understand that others have.
                  No, I did not steal that from somebody on Something Awful.

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                  • #10
                    Forget that scenario, go for a man's (read: Comrade's) scenario! Red Front!
                    Who wants DVDs? Good prices! I swear!

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                    • #11
                      If the unit is a barbarian diplomat, it won't wander off. Barbarian leaders never leave a fortress once they are in one.

                      Mark
                      main(i,_){for(!_||(--i,main(i+2,i["FHhhTBFHdhTBFBQT\2TBF&]zRF$hh*:FHhh+&FBIsbDF"]));
                      i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_^=_,"\n")),_/=2);} /*- Mark -*/

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                      • #12
                        No barbarian unit will ever leave a fortress once it gets in one.
                        "Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

                        Eyewerks - you know you want to visit. No really, you do. Go on, click me.

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