people keep saying this is a game winning strategy etc etc. but i dont see it. I thought it was sensible to colonize your continent before an AI civ does it.
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um..in ICS(Infinite City Sleaze or,as I like, Strategy, you not only colonize your land,,but every bit of land you can get your hands on.
Maybe you mean OCC?1 city...that is just a different challenge that is easier in that you only have to manage 1 city as opposed to a massive sprawling empire.The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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It's not just you. Both perfectionism (few, highly developed cities) and ICS (lots of undeveloped cities) have advantages.
I guess the key to ICS (I'll get my 2 cents in before the ICS gurus weigh in) is that a lot of small cities need fewer improvements (happiness improvements, aqueducts, sewers, etc) to be effective than a few big cities do. So in ICS you spend all your time making settlers and military units to conquer with, rather than making improvements to keep your cities growing.
Also, to make a simple comparison - one size 5 city works 6 squares, while five size 1 cities work 10 squares. So having a lot of small cities (like 100) can be very productive, and you don't waste a lot of cash on upkeep.
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...seems more feasible to me also.I despise ICS as a play style but I have used it and it is good.It's not neccessarily THE way to play.Its A to play.Big, fat cities is another way to play.
It has pros and cons.To me a big pro is it works well for bad terrain.Works well with good terrain ..but you can get off to decent start on dirt and rocks.Bigger,perfectionist type cities want decent terrain and specials.Beyond that it is a quantity vs quality situation.The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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One reason why so many of us keep playing this game (6 years old next February) is the variety of ways to achieve success.
ICS is one way to win. There are many others. In my opinion the strength of the strategy lies in its massive production base. Suppose you find yourself at war. You instruct your empire to build Crusaders/Cavalry/Howitzers. The Perfectionist may get 8 - one from each city - whilst the ICS player gets 80. OK some of them will take longer to build - but you will have them.
Turn the coin over - make the goals peaceful. Make those offensive units caravans instead! 80 freights are more useful than 8! With more cities you are much more likely to find demanded commodities and so increase the gold/science boost to your nation.
Success in the game is often the single minded approach that you WILL stick to a plan and build 80 Knights.
This is the power of ICS. By no means invinicible as many have proved ... but awesome when used properly.
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SG(2)"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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well I guess the idea is that those small 5 sheild cities will provide enough horses to eliminate a city long before it was capable of 80 sheilds and battleships.Or enough gold to outright buy anything.
Another pro(more for mp) is that an ICS civ is not nearly as vulnerable to sabotage.This a very powerful weapon against large developed cities.It can be absolutely devastating.Trust me .ICS has little or no improvements at all.
maybe I should be playing this wayThe only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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oh yes a perfectionist shudders at the site of an ics empire.I would definitely say ICS works best with aggression.Horsemen over phalanx.
Although the ICSer may say "Hey wait,I have covered the map perfectly.I am a perfectionist"The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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Originally posted by Smash
Although the ICSer may say "Hey wait,I have covered the map perfectly.I am a perfectionist""Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Originally posted by The Andy-Man
but a small (less then size 8) city ill only produce about 5 sheilds.
where as a size 20 will produce in excess of 80 - a battleship every 2 turns.
10 battleships every 2 turns beats 80 every 50.
Let's examine the infrastucture you may have to build: (Playing at Deity)
Temple
Market Place
Colosseum
Aqueduct
Sewer System
Cathedral
Factory
Power Plant
Offshore Platform
Mass Transit
That lot is way over 1000 shields per city - but for the sake of neat arithmetic say 1000. For the ICS player that's 20 caravans or 25 Crusaders.
And when the upkeep of all those city improvements is taken into account ....
.... that is the case for ICS!
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SG(2)"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Thake a look on the ICS thread in Civ III forum... ICS is an overwhelming strategy.. as long as you have your happiness sorted out... that is it... your productions, science grows exponentially as ICSer as opposed to linear growths to the perfectionist... You just have to be dediucated to building settlers and minimal improvements, army. Build the wonders with caravans... etc... AI has no chance... on Prince level it is possible to launch the spaceship just after 1 AD... so here you go.. this is probably most effective Civ II strategy, but it sucks.. since it undermines the concept of the game... that is just taking advantage of game weaknesses (like free tile improvement for the city)Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
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about the cost:
10-20 hioghly developed cities (in a republic/democracvy) each with a market place, bank and stock exchange = about 300 income per turn (on King level). With Adam Smiths, about 100 expenditure.
PLenbty cash and we love the babe in charge days so :P, and its more fun this way in my opinion.eimi men anthropos pollon logon, mikras de sophias
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