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max. shields?!?

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  • max. shields?!?

    Yesterday I was bored and played around in cheat mode. I created a city on a grass square completely surrounded by hills. I then gave the city King Richard's and mined and airbased all of the hills. The city had 252 shields. Impressive!!!

    The weird thing was that it took 5 turns to create a Wonder (252 X 5 = 1260!?!). I figure it should have only taken 3 turns.

    It was the same with spaceships parts and some military items (battleship, stealth bomber). The amount of turns listed was longer than expected given a rate of 252 shields per turn. So my question is whether there is some built-in maximum shield allowance. Say something like 128. I know that many limitations in the game are bit-related (gold (16-bit), # of cities (8-bit), # of future techs (8-bit)), so maybe this is another one. Any comments?

  • #2
    I don't why but 120 seems to pop into my mind.Probably from scenarios.
    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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    • #3
      I actually double checked and it seems that 7 is the magic number. It doesn't matter how many shields your city actually produces, the number of turns listed for "capitalization" or a Wonder (for example) is never initially below seven.

      It doesn't matter whether the city produces 120 shields or 262 (my new high for a city). So the 128 (or 120 - but 7-bit related in any case) rule doesn't make much sense.

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      • #4
        I seem to remember that in Red Front there was a unit that was 130 sheilds but I could not finish it in 1 turn without buying some sheilds despite having enough production.Something like that.
        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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        • #5
          Thats a lot of shields!
          Alex

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          • #6
            Not so many shields

            Well, 262 is a lot of shields but it's possible if you have a city located in a heavily hilled area (with coal or iron if possible). Then just build mines and airbases. Poof!!! You can have a city of size 30 with over 250 shields (not much trade though but who cares???). This can be quite a "tide turner" in a close game...

            :banned:

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            • #7
              That's what you get for playing around in cheat mode.
              Last edited by Meeko; July 25, 2001, 08:38.
              My warrior beat a fortified musketeer behind city walls in a city located on a mountain!!! W00t! If only the other 32 warriors had the same luck...

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              • #8
                Originally posted by Meeko
                What seven turn limit? Is that what it lists as the building time, or is that how long that you've noticed it takes? I once had a city registering that it can build a WoW in 3 turns, and I believe it did.

                I also had cities building bombers and battleships in 3 turns (my main production city with Shakespeare's)...hmm...
                Was that a 600 shield wonder, since building bombers and battleships in 3 (or 2) turns is nothing special?
                "One day your life is going to flash before your eyes, make sure it is worth watching."

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                • #9
                  I remember that only 100 shields were collected in the shield box every turn, even the surplus production is higher than 100 shields.

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                  • #10
                    I think it's a glitch depending on which patch one is using.

                    I'm sure that I can get more than 100 shields in one turn.

                    I am also sure that the minimum time listed for Corporation and Wonders is 7 (at least in my game). This is the case whether your city is producing 85 shields or 262 shields.

                    And finally, I am sure that I can't produce a 600 shield wonder in my 262 shield city in 3 turns. Although I can't say for sure if it took 5 turns or 7 turns.

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                    • #11
                      bombers and battleships

                      Hmm...I posted that originally because (and it may have been my imagination, though that I doubt) someone posted about how bombers and battleships had the same problem as the wonders, or something.

                      I guess they deleted it or edited it out.
                      My warrior beat a fortified musketeer behind city walls in a city located on a mountain!!! W00t! If only the other 32 warriors had the same luck...

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