This is an idea I've been pondering. Whatdo you guys think? I find it a bit unrealistic that Field artillery, tanks, and ships must be adjacent to the enemy in order to execute an attack. In real life these weapons have the abbility to attack from very long ranges. Is it possible for scenario builders, or patchmakers to change the attributes of these units? Imagine an attack system for these units that would be simmilar to the Paradrop command. You press perhaps the "a"(for attack) button, then you get a crosshairs pointer that allows for an attack from a few squares away. Balltleships maybe three squares, field artillary from two and tanks from one. It seems to me that only infantry should have to risk themselves by getting up close, and personal with the enemy.
This has major implications toward strategy. Imagine parking a battleship within a city and taking out oncoming units which are three squares away!
I realize that this is probably impractical, or that the game may not allow for that much customization, but it could make thing interesting...very interesting.
Any thoughts? Programmers, do you guys see problems with this? You guys like the idea?
This has major implications toward strategy. Imagine parking a battleship within a city and taking out oncoming units which are three squares away!
I realize that this is probably impractical, or that the game may not allow for that much customization, but it could make thing interesting...very interesting.
Any thoughts? Programmers, do you guys see problems with this? You guys like the idea?
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