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  • #16
    Post 32
    ST, your example of an artillery attacking an armor, neither a veteran, favors the artillery about 74% of the time, not the 80% you predict. It is close, however. The artillery should win the battle 99% of the time.

    I'll work on adding your other suggestions in the coming days. Thanks for the input.
    [This message has been edited by Marquis de Sodaq (edited April 24, 2001).]
    The first President of the first Apolyton Democracy Game (CivII, that is)

    The gift of speech is given to many,
    intelligence to few.

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    • #17
      Post 33

      quote:

      ST, your example of an artillery attacking an armor, neither a veteran, favors the artillery about 74% of the time, not the 80% you predict. It is close, however.

      It is a big difference. There must be an error in my or your computation...How did you get 74%?
      Last edited by SlowThinker; October 5, 2001, 14:30.
      Civ2 "Great Library Index": direct download, Apolyton attachment

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      • #18
        Post 34

        Being pedantic perhaps but helicopters are air units which can be attacked by ground units (in my experience at least). I don't think this has been mentioned. Also, with the cheat that allows fighter units to end their turn out of cities and airbases, does anyone know if they can be attacked by ground units or does the need for a fighter to attack only apply to bombers?

        EOL

        Edit: Do fighters/bombers in airbases being overrun by enemy ground units or indeed air units behave as they would do if they were in a city?
        [This message has been edited by EOL (edited April 25, 2001).]
        "One day your life is going to flash before your eyes, make sure it is worth watching."

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        • #19
          EOL, good point about helicopters. I'll have to add the fighter situations to the tests needed. As far as I know, there has been no mention of fighters being caught in airbases in the compiled threads. From experience, I know they can definitely be attacked by naval and land units while stationed - with what bonuses I don't know.

          ST, the 74% comes from the calculation of p, which I ran to compare to your formula. I meant "close" from the perspective of the player approximating his odds. 10% is not very close mathematically, of course.
          The first President of the first Apolyton Democracy Game (CivII, that is)

          The gift of speech is given to many,
          intelligence to few.

          Comment


          • #20
            Post 36
            74% and 80% must be different:

            modified hit points are equal for both units with 80% (in the formula that counts P)
            (This is main advantage of Xin Yu's formula: it sets modified hit points equal and so "p" reflects combat odds without a need of "P")
            Civ2 "Great Library Index": direct download, Apolyton attachment

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            • #21
              Bump

              And a call for testers to iron out the remaining questions about how defensive bonuses apply in special situations. Post 1 has text in italics describing the needed tests.
              The first President of the first Apolyton Democracy Game (CivII, that is)

              The gift of speech is given to many,
              intelligence to few.

              Comment


              • #22
                1.7 Can't sea units attack inland land units if theyre in a city?

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                • #23
                  quote:

                  Originally posted by Marquis de Sodaq on 04-12-2001 03:59 PM
                  Naval/Aerial Units:[list][*]20%/20% of total hit points healed every turn in a fortress or a city


                  In an airbase or city.
                  quote:

                  Originally posted by Marquis de Sodaq on 04-12-2001 03:59 PM
                  Defenders stacked in a fortress are immune to bribery.


                  Could be stacked anywhere except a city

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                  • #24
                    Post 40 (continue counting from here...)
                    Thanks for the clarifications, SilverDragon, they've been incorporated into Post 1.

                    Thanks, Ming, for deleting the vestigal posts...
                    [This message has been edited by Marquis de Sodaq (edited May 01, 2001).]
                    The first President of the first Apolyton Democracy Game (CivII, that is)

                    The gift of speech is given to many,
                    intelligence to few.

                    Comment


                    • #25
                      Post 41
                      quote:

                      Originally posted by SilverDragon
                      In an airbase or city.

                      It doesn't match my tests:

                      See Post1:
                      quote:

                      Airbase and barracks have no effect.


                      [This message has been edited by SlowThinker (edited May 01, 2001).]
                      [This message has been edited by SlowThinker (edited May 14, 2001).]
                      Civ2 "Great Library Index": direct download, Apolyton attachment

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                      • #26
                        Post 42 removed
                        Last edited by SlowThinker; October 3, 2001, 18:58.
                        Civ2 "Great Library Index": direct download, Apolyton attachment

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                        • #27
                          Post 43

                          removed
                          Last edited by SlowThinker; October 5, 2001, 14:27.
                          Civ2 "Great Library Index": direct download, Apolyton attachment

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                          • #28
                            All this talk of units healing got me wondering if anyone knows how much units heal when they try to enter an allied city. What I mean is that if you try to move one of your units into a city of an ally a pop-up box with "The (enter ally civ name) have helped to repair our (enter unit name)."

                            EOL
                            "One day your life is going to flash before your eyes, make sure it is worth watching."

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                            • #29
                              EOL,
                              Test it.
                              Civ2 "Great Library Index": direct download, Apolyton attachment

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                              • #30
                                Maybe in a couple of weeks, I'm trying to get myself a large set of 4000BC saves with lots of start techs at the moment to try and get some pre 1000AD landings .

                                EOL
                                "One day your life is going to flash before your eyes, make sure it is worth watching."

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