Hierarchical structure: | Table | Development |
Condensed (Info:...) threads: | Description | How to build them |
Keywords: | How to use them | How to add them |
How to help |
This post describes two conceptions that should order the enormous amount of information stored at Apolyton:
"condensed threads" and "keywords".
name of condensed thread (level 1 of hierarch. structure) | description | keywords of level 2 | |
keyword | |||
(FACTS: how it works) | |||
(city) | |||
1 | city window | economy basics: micromanagement, shields, food, trade, tax rate, specialists, rushbuild, sell improvement, disband unit, max. city size | |
{city window} | |||
2 | corruption and pollution | negative factors of city economics: corruption and waste, pollution and global warming | {corruption}{waste}{pollution} {global warming} |
{corruption and pollution} | |||
3 | happiness | happiness, riot factor, disorder, WLTxD | |
{happiness} | |||
4 | advances | advances: general information | {beakers count} |
{advances} | |||
5 | lists | lists: advances, WoWs, improvements (palace=capital), units (one large hyperlink structure; no Post1, just a downloadable document) | |
? | |||
(units) | |||
6 | units | units in general: non-units, obsolete units, orders to units: movement of units (terrain, roads, rivers, embarkation, ship chaining, go-to, ZOCs), special orders(pillage,...except for dips&spies, caravans, settlers), activation of units (order of activation, sentry..)) | |
{units} | |||
7 | special combat units | nukes, partisans...any combat unit (i. e. any unit except for a settler, caravan and diplomat) that needs any additional explaining (has one of the special abilities (ignore ZOC, treat all terrain as roads, etc) given in rules.txt) | {pikemen}{marines}{partisans}{explorer}{fanatics}{ paratroopers}... |
{special units} | |||
8 | Settlers/Engineers (Gastrifidis) | + terrain types; terrain improvement... | |
{settlers} | |||
9 | caravans and freights | ||
{caravan} | |||
10 | Diplomats and Spies (SlowThinker) | {bribing cities}{bribing units} {expel} {sabotage unit}{establish embassy}{investigate city}{steal technology}{industrial sabotage}{poison water supply} | |
{spy} | |||
(combat) | |||
12 | Combat (Marquis de Sodaq) | combat: combat formula, stacks, healing, vet status, city conquering (plunder, civilization split) | {combat formula} {attack strength}{defense strength}{hit points}{firepower} {stack}{primary defender}{healing} {vet status} {walls}{fortress}{coastal fortress}{SAM}{SDI}{fortify} {city capturing}{attack and reduced population} {plunder}{pillage} |
{combat system} | |||
(nations) | |||
13 | diplomacy | diplomacy, nation characteristics | {attitude}{international incident} ... |
{diplomacy} | |||
14 | barbarians | Willam Keenan announced a thread | |
{barb} | |||
15 | governments | governments, revolution | {anarchy}{monarchy}... |
{government} | |||
(miscellaneous) | |||
16 | map | patterns, specials, poles, 0. meridian, location of units, distance formula, | |
{map} | |||
17 | goody huts | ||
{goody huts} | |||
18 | spaceships | the space race, spaceships | |
{spaceships} | |||
19 | miscellaneous | time warp, civ score | |
{misc} | |||
20 | Statistic (SlowThinker) | statistic and informational windows:any window providing some kind of aditional information: demographics, powergraph, top 5 cities, check intelligence window, look of cities (depends on advances); powergraph | |
{info} | |||
21 | human cheats | ||
{cheat} | |||
22 | computer's cheating | ||
(comp cheat) | |||
(interface) | |||
23 | interface | game options, graphic options, city report options, autobuild (?throne room, high council...) | {autobuild} |
{interface} | |||
(settings) | |||
24 | initial settings | barb. activity, difficulty levels... types of world 2x2x | |
{settings} | |||
(STRATEGIES: how to play) | |||
25 | specialized cities | science city,... | {SSC} |
... | 1 st city delayed | hut tipping... | |
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