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Lightening succession game

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  • #16
    While I sympathize with the thought to play 10 turns per turn (I'm not quite sure how to word that ), I would still like to see this as a max of 5 and maybe cut back to 3 or 4 depending on significant accomplishments during your turn. The idea is to keep it moving fast. Even 10 turns, while not too bad, might be more than you bargain for. The thing I've noticed in playing these succession games is the gigantic weight of responsibility you feel. You don't want to screw it up for the others so you take more time than normal planning and thinking. You all do plan and think, don't you?

    ------------------
    Frodo lives!
    Frodo lives!

    Comment


    • #17
      Just a couple of thoughts -- given the very tight proposed schedule - how about -
      • as many turns as you can sensibly manage, but not to exceed x and pass the conch
      • and - pass the save to the next two players and kcbob - just in case two of us go MIA
      our e-mail: git1@scousers.net; git2@scousers.net

      ------------------
      ____________
      Scouse Git[1]

      "CARTAGO DELENDA EST" - Cato the Censor
      "The Great Library must be built!"
      "A short cut has to be challenging,
      were it not so it would be 'the way'."
      - Paul Craven
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

      Comment


      • #18
        I like the concept - stress the no hard feelings part - some of us have nasty details of 'real-life' like work and families so I guess I might miss quite a few deadlines, given that - may I play?
        I quite fancy an archipelago game - can make ICS sudenly turn perfectionist - anyone else tried the one-square island start - I found it quite hard to play ICS with four cities! but random suits as well ...

        ------------------
        ____________
        Scouse Git[1]

        "CARTAGO DELENDA EST" - Cato the Censor
        "The Great Library must be built!"
        "A short cut has to be challenging,
        were it not so it would be 'the way'."
        - Paul Craven
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

        Comment


        • #19

          1. kcbob (kcbob49@hotmail.com)
          2. John-SJ
          3. Roman
          4. thoth
          5. Julius
          6. ScouseGits

          So far so good. Feel free to edit and add your appropriate email address.

          ------------------
          Frodo lives!
          Frodo lives!

          Comment


          • #20
            I agree with Scouse Gits. Copy to chairman Kcbob and never more than 10 turns (and yes, at least one). The quick changes of rulers promise to be quite fun !
            I also like the idea of the little islands Thalassocracy. Why not small/archipelago on a large map (or even a gigamap if we’re not afraid to impair the AI with the more than 64 bodies of water). Ideally, someone who does not play could create the map.

            ------------------
            Oh Man, when will you understand that your greatness lies in your failure - Goethe
            Oh Man, when will you understand that your greatness lies in your failure - Goethe

            Comment


            • #21
              1. kcbob (kcbob49@hotmail.com)
              2. John-SJ (jdulleck@pacbell.net)
              3. Roman (lajciak@hotmail.com)
              4. thoth (dv685@ncf.ca)
              5. Julius (julius.brenzaida@infomaniak.ch)
              6. ScouseGits
              7. Ribannah (broeder@bart.nl)
              8. DaveV (dave_v9@yahoo.com)

              Edit: kcbob, will this "lightening" game be played at "diety" level?
              [This message has been edited by DaveV (edited February 19, 2001).]

              Comment


              • #22
                quote:


                1. kcbob (kcbob49@hotmail.com)
                2. John-SJ (jdulleck@pacbell.net)
                3. Roman (lajciak@hotmail.com)
                4. thoth (dv685@ncf.ca)
                5. Julius (julius.brenzaida@infomaniak.ch)
                6. Scouse Gits (git1@scousers.net; git2@scousers.net)
                7. Ribannah (broeder@bart.nl)
                8. DaveV (dave_v9@yahoo.com)



                Oh yes deity really is a must, pretty please!

                [This message has been edited by Scouse Gits (edited February 19, 2001).]
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • #23
                  quote:

                  Originally posted by Scouse Gits on 02-18-2001 08:33 PM
                  Just a couple of thoughts -- given the very tight proposed schedule - how about -[list][*]as many turns as you can sensibly manage, but not to exceed x and pass the conch[*]


                  Sounds like an excellent idea.

                  Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
                  I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

                  Comment


                  • #24
                    quote:

                    Originally posted by DaveV on 02-19-2001 07:29 AM

                    Edit: kcbob, will this "lightening" game be played at "diety" level?
                    [This message has been edited by DaveV (edited February 19, 2001).]


                    LOL! As soon as I posted this thread, I realized someone would call me on it.

                    So far:

                    1. kcbob (kcbob49@hotmail.com & robert.a.sorter@dfas.mil)
                    2. John-SJ (jdulleck@pacbell.net)
                    3. Roman (lajciak@hotmail.com)
                    4. thoth (dv685@ncf.ca)
                    5. Julius (julius.brenzaida@infomaniak.ch)
                    6. Scouse Gits (git1@scousers.net; git2@scousers.net)
                    7. Ribannah (broeder@bart.nl)
                    8. DaveV (dave_v9@yahoo.com)

                    How about a compromise? Max of 7 turns initially, down to 5 after 1000 AD? Remember that if we have 8 players, a lot of turns will go by before you get the game the next time. And I like the idea of sending me a copy, too. Given that, I've added another email address for myself. Please send to both. The first is my playing address. The second is my work address that I access more than the other.

                    How about a compromise on the world size also? Not small but not giga. Large or normal would be acceptable. As for water et al, I would still like to suggest random settings. It's an unknown world out there, n'est-ce pas?

                    ------------------
                    Frodo lives!
                    Frodo lives!

                    Comment


                    • #25
                      I usually play on a 80x125 map.
                      How about huts? After OCC#23, I would prefer to have no huts at all


                      ------------------
                      If you have no feet, don't walk on fire
                      [This message has been edited by Ribannah (edited February 19, 2001).]
                      A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                      Project Lead of Might and Magic Tribute

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                      • #26
                        I agree absolutely with no huts, since the AIs have no clue on how to exploit them. I'd vote for raging hordes, even though that setting is probably to the advantage of the human player too. Random on the other settings sounds good to me. How about restart eliminated civs, to keep certain warmongers from sweeping the map in the early going?

                        Comment


                        • #27
                          Ah DaveV - you mean we have to spend millenia hunting for that last damn Settler - might as well build Apollo in order to find it

                          ------------------
                          ____________
                          Scouse Git[1]

                          "CARTAGO DELENDA EST" - Cato the Censor
                          "The Great Library must be built!"
                          "A short cut has to be challenging,
                          were it not so it would be 'the way'."
                          - Paul Craven
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

                          Comment


                          • #28
                            Well, there's always the gift techs and share maps trick, but you have a point. Maybe a large map is the best answer.

                            Comment


                            • #29
                              Double post...
                              [This message has been edited by Roman (edited February 20, 2001).]
                              Rome rules

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                              • #30
                                Everything seems to have been agreed. Why don't we start?
                                Rome rules

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