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Was your disbanded town nearer to an AI city or to one of your own?
If you disband a place by building an engineer in a "1" city - the engineer will take support from nearest city. Should the nearest place be AI owned it will be NON.
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SG(2)
[This message has been edited by Scouse Gits (edited February 13, 2001).]
Its not really a bug if the "partisans upon city capture flag" has been activated.A disbanded city will be considered destroyed or captured so NON partisans should pop up.
maybe it is a bug
The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
Originally posted by Scouse Gits on 02-15-2001 04:24 AM
Colossus - which version of Civ2 are you playing?
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SG(2)
I'm playing 2.42 and could duplicate this.. I built a new city, rushbuilt two partisans, then rushbuilt engineer to disband the city and my two partisans became NONE's.
This isn't necessary a bug IMO, it's kinda logical that partisans escape from the city if it is destroyed by player
Originally posted by Marko_Polo on 02-15-2001 11:35 AM
This isn't necessary a bug IMO, it's kinda logical that partisans escape from the city if it is destroyed by player
Yes, agreed to an extent - but when a city is captured the partisan units are not there from the beginning!
All other units would be lost if supported from the city. Perhaps the game intended this to happen!
Originally posted by Scouse Gits on 02-15-2001 04:24 AM
Colossus - which version of Civ2 are you playing?
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SG(2)
I'm playing MPG.
BTW, I posted it because sometime I read strategy which deliberately builds city to be captured by barbarians-so as to collect the NON partisans. I don't know whether the intention is to save the shield cost on partisan, or get the NON attribute, or both. I think disbanding the city supporting the partisan is easier if just the NON attribute is wanted.
Originally posted by colossus on 02-15-2001 09:29 PM
as to collect the NON partisans.
This has been a very usefull strategy for me in some game end-years crushing of AI's.
Bag the NONS, fortify them indefinitely in key-locations and let the cities be taken over and over again to generate as many as you wish.
All what's needed is a far-away "tricky-founded" behind the lines overcrowded city.
The Ai's actually created (graciously) a whole armada of those partisans just by keep targeting on the traps.
Even more enjoyable that late "money-filled" huts!!
And they're FREE.
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