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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
In a normal civ game there is a limit of 255 cities. Does anyone know whether Julius Brezaida's "No Limits" mod eliminates this ceiling?
This would help me complete my Current World scenario.
No it alliviates the population counter stopping at 320,000; the treasury fliping out around 32,000, and allows for larger map sizes.
I does NOT change the 255 city limit (which apparently is wire isto multiple different registers keeping track of city functions) nor does it stop the rollover of future tech at 256.
It may also have the effect of disabling the scenario editor.
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Gaius Mucius Scaevola Sinistra
Pontificator Pendanticus
older richer & wiser than you
Did I mention that I like spellcheckers?
[This message has been edited by Lefty Scaevola (edited February 07, 2001).]
Gaius Mucius Scaevola Sinistra
Japher: "crap, did I just post in this thread?"
"Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"
I'm sure Civ3 will provide 'better' limits than Civ2 does. And I hope we won't ever again be confronted with limit problems, in any computer game... I think those limits are antiquated. OK, low system demands are cool, but limits just suck, so they should try to find a good compromise.
Julius you have done an excellent job with the no limits patch already. I doubt removing the city limits will work, though if you managed to bypass the limit partially already, who knows.
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