Is there anyway to disband a city besides starvation?
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"Bonjour, you cheese-eatin' surrender-monkeys."
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"Bonjour, you cheese-eatin' surrender-monkeys."
|"This is all about peace; and in the quest for peace you have none." -my son wise beyond his years
|"This is all about peace; and in the quest for peace you have none." -my son wise beyond his years| quote: Originally posted by Rufus T. Firefly on 01-25-2001 05:49 AM An additional bit of good news: the final settler (the one who disbands the city) becomes a NON. |
). Anyway, I decided that I would just rush build a settler and disband the city. I had hoped that it would be a NON unit and was going to use it as a bit of a cheat (because I was losing soundly anyway...) but it popped up with support being paid by my other city, so I disbanded it. My educated guess would be that it is supported by the nearest city much like hut units and is only a NON if the nearest city is foreign.| quote: Originally posted by Rufus T. Firefly on 01-25-2001 05:49 AM An additional bit of good news: the final settler (the one who disbands the city) becomes a NON. |
| quote: Originally posted by Sieve Too on 01-25-2001 08:51 AM Actually this brings up a sort-of cheat you can pull off. Find an island or isolated part of a contintent that is nearer to an AI city than to you. Cycle through your city supported Engineers one or two at a time. Take them to a Transport or train of Transports to the isolated area. Build city. Start building an Engineer. Wait one turn to get at least one shield in the box. Rush buy the Engineer. Viola! A NON Engineer that is much cheaper than the cost of bribing an AI Engineer. |
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