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  • Must-get wonders

    Okay, having heard about wonders, I was just wondering how many and why you get them. I never build wonders until I have at least 10 cities set up with monarchy (so I can irrigrate the capital city (it is always the wonder city at first)) and a granary, temple, and 3 garrisons in the city. In all games I play, for some incredibly strange reason since a while back I have always tried my best to get hanging gardens first, while I kinda figure the others can wait until at least 1000 ad. To me, the oracle is the most cost efficient and most important wonder when you have 10 cities with 1/2 of them revolting. Sure wonders like the oracle would help a lot since I already have temples but considering the fact that it would cost another 20 turns out of the city I don't find it worth it.

    When I have declared war/won a war with another player, I usually start a 2nd project. Most likely it is Mich's chapel, or king richard's crusade. I rarely manage to get mich, crusades, and sun tzu's academy. The rest can just rot for all I care . If I get the chance I will also grab adam's workshop but actually life is quite fine without it. By the 2nd war I will be republic and soon I should be fundamentalist so I just ditch the idea.

    Anyhow, I just want you to list your fav wonders in highest priority:

    For me:

    1. Hanging Gardens
    2. King Richard's Crusade (actually Mich's chap is at same priority but if I get this one first mich's chap will be finished earlier)
    3. Michaelangelo's Chapel
    4. (Although I like this one, I hardly ever get the chance) Sun Tzu's War Academy

  • #2
    I've heard a lot of people talking abotu leo's workshop. I built it a lot at first but usually my battles dont' span time periods--most of my inferior units are either dead or guarding in cities so I can easily disband them rather than having them *upgraded*.

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    • #3
      I've been thinking a lot about wonders lately, because I've finally (with a great deal of help from the good folks here) started winning SP at emperor. I don't know how much of it is due to building wonders, but I'm sure they help. Here's what I do (note that I'm heading for AC, not world conquest). I start building once my fourth city is founded; at that point, I begin building the Colossus in my capital. With the founding of my fifth or sixth city, I begin building the Hanging Gardens in the city that has the best production. I try to get trade early (generally, right after monarchy and right before or just after pottery, depending on what I'm being offered) so caravans can help me out. After that, I go all out to build these wonders, generally in this order (this also gives you a general sense of the tech path I follow):

      Copernicus (in the Colossus city), Michelangelo, Isaac Newton (in the Colossus city) Adam Smith, Leo, the UN, Hoover.

      Now, what there is really necessary? A good player would surely say "nothing," but I'm not a good player . Since I'm shooting to win the space race, I definitely feel I need the Colossus and either Copernicus or Newton (though obviously it's better to have both); since I switch to democracy asap and never switch out, Michelangelo is essential to deal with happiness; and Hoover is essential to deal with pollution (since, as a democracy, settlers/engineers are so expensive to maintain). Smith, Leo, and the UN are probably not necessary but really convenient; the advantages to the first two are probably obvious (though I should say that I think the big advantage of Leo's is not the military upgrade but the upgrading of settlers to engineers); I like the UN, too, because it makes it easier to get annoying SP civs to back off.

      Beyond those, there are the Wonders I like to build, but probably don't need: Bach's and the Cure for Cancer (I like a happy empire), SETI and Apollo (obviously, in my game, somebody has to build Apollo, but the AI will if you let 'em). If my mid-game is really going well, I'll try to build Shakespeare, but since the AI likes that one I rarely get it (the AI also goes for medicine a lot earlier than I do). Finally, if I miss out on the Gardens (which happens a lot, since the AI really likes it, too), I tend to switch over to Marco Polo.

      Well, that should be more than you ever wanted to know (I do go on, don't I )!

      ------------------
      Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
      -- Rufus T. Firefly, the original rush-builder
      "I have as much authority as the pope. I just don't have as many people who believe it." — George Carlin

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      • #4
        Nice to see a vote for the Oracle, Ajli. People usually point to its early obsolescence as too big a minus.

        I like the movie and always let it play (probably because I am one of those who rarely build it).

        Just lately I've been playing with the restriction that I can only build one wonder from each age. At the moment I'm mostly going for Lighthouse followed by Magellan's with the strategic plan to exploit foreign trade to the max and to control the AI by judicious covert operations.

        It makes for a different game when you don't have to get into a succession of wonder races. It seems to be pacier and less artificial.

        To answer your question tho', Hoover's has always struck me as very important for an AC landing game. There always seems to be an AI civ or two left in reasonable shape for the space race and that is the point at which their production advantages (in deity) will be most telling. Hoover's saves both the time and resources needed to build costly power plants and the infrastructure to cope with pollution.

        But that is a perfectionist, AC landing, viewpoint. Guess a warmonger or a sleazer would say they have a quite different agenda.

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        • #5
          quote:

          Originally posted by East Street Trader on 01-15-2001 07:42 AM
          But that is a perfectionist, AC landing, viewpoint. Guess a warmonger or a sleazer would say they have a quite different agenda.


          How a warmonger and a sleazer? It is possible to win with no wonders, but they make the game a lot easier. My favorites, in order:

          1. Hanging Gardens
          2. Sun Tzu
          3. Leo's Workshop
          4. Marco Polo's
          5. Statue of Liberty
          6. Magellan
          7. Mike's
          8. Bach's

          Comment


          • #6
            There are two reasons to build wonders: to get the great benefit they convey and/or to keep the AI from getting the benefit. My choices:

            1) Hanging Gardens: Nothing starts you off better than this wonder. Great for expansion. Keeps WLTKD going for a long time in the city you build it in.
            2) Mike's Chapel: Solves most happiness problems for the whole game. A huge money and time saver. A money generator in Fundy.
            3) Leo: Another big time saver. Settlers to Engineers, Diplos to Spies, Galleon to Transport. What's not to like? Don't let aggressive AI build this.
            4) Colossus: Generates hundreds of trade arrows and lasts a very long time.
            5) Bach: Has the unique ability to partially undo military unhappiness for Rep/Dem.
            6) Statue of Liberty: Mostly a keep-away wonder. I just love to see the AI declare war and switch from Democracy to Monarchy because they don't have this wonder. You'll dread trying to hold off an early aggressive AI Fundy civ if you let it get away.
            7) Adam Smith: Massive money saver. Build it, if for no other reason than you can't allow the AI to save that much money.

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            • #7
              1. Colossus. In the capital or VERY near the capital as soon as I can build it without stopping my expansion. Then I TRY to add Isaac Newton's College and that city becomes my favorite (I have never been able to outrun and build copernicus as well... astronomy is not a priority in the beggining...)

              2. Michealangelo. The second biggest priority. I have to build it so I can change to republic immediately and as soon as possible to democracy. Otherwise things are more... challenging...

              3. Leonardo's Workshop. I will try to built it although it's not absolutely necessairy to my way of playing.

              4. Adam Smith. My third priority. I love the cash, plus I cab build 1 gold mentainance improvements in every single city. To my small land mass world it's a must for coastal fortresses and such.

              5. Hoover Dam. Number one priority. In the past I'd resign if I didn't manage to build it.. Now I just hang in there and suffer if I don't get it.

              6. Women's Suffrage and SETI only so as the others don't get them.

              7. All others optional (i.e. when I try to build one of the above but they ourun me so and I have to use the shields.

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              • #8
                1. leo's
                2.seti
                3.marco polo's
                4.adam smith's
                5.mikes
                6.hanging gardens
                7.js bachs
                8.issac newtons
                9.Darwins voyage
                10.oracle
                11.coprenicus
                12.UN
                13.cure for cancer
                14great library
                15Pyramids
                16great wall
                17women's sufferage
                18sun tzu's
                19lighthouse
                20Magellens
                21.statue ofr liberty
                22.colossus
                23.king richards
                24.apollo program
                25,manhatten project
                26.eifle tower
                "our words are backed by nuclear weapons"
                "oh, yeah. well, our nukes are backed by 100%money back guarantee, so there."

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                • #9
                  1. Workshop
                  I can't understand why this isn't the most important wonder to you guys. I hate having warriors in 1980.
                  2. Sun Tzu
                  Great for my style of playing.
                  3. Mich
                  Awesome stuff, holds off disorder for when I have better things to do.
                  4. Pyramids
                  Great for early game expansion, though I'm not hellbent on getting it.
                  5. UN
                  For when I can't win a war

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                  • #10
                    -GreatLib
                    -MichelAngelo
                    -Leo's
                    -Darwin's
                    -Hoover
                    1) These are to win the Space Race.

                    -Pyramids or GreatLib
                    -SunTzu or Copernicus
                    -AdamSmith's or Newton's
                    -Eiffel or Liberty
                    -UN or Hoover
                    2) Those to stage a war.

                    Any other built comes as a bonus, and increases my chance to defeat the remaining last Ai.

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                    • #11
                      i dont like marco polos embassy. i see its pretty high on some of your lists, but i got MPG and whenever i get it all the civs turn hostile. it gets really annoying
                      Enjoy the war while you can, the peace will be terrible

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                      • #12
                        There are a couple of benefits with Marco Polo. One is that you can see every other tribe's Technology lists, so you know who to trade with and for what. It's quite likely there are two or three tribes on the opposite side of the map who have some of the technologies you want, but would not otherwise easily be able to commence negotiations with. By trading technologies, the AI becomes less hostile. Another benefit is to see your enemies' lists of cities.

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                        • #13
                          In SP mode.....
                          Hanging Gardens
                          Lighthouse
                          Suns
                          Great Wall
                          Leos
                          Mikes
                          magellans
                          Bachs
                          Statue
                          Manhattan ain't no fun waitin round 2b a millionaire


                          In mp, i now expect no wonders and any i get are a plus for my civ my strat revolves around other pressing issues


                          ------------------
                          Back from hell....i have nothing to lose
                          Boston Red Sox are 2004 World Series Champions!

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                          • #14
                            Well no wonder is a must get but there are "nice to gets".I tend to think of wonder combos and the different strategies involved.
                            Like
                            Collosus and Garden's
                            Gardens and Lighthouse
                            Gardens and Pyramids
                            Gardens and Great Wall
                            Pyramids and SoL
                            Leo's and War Academy
                            Lighthouse and War Academy
                            Lighthouse and Magellan's
                            Cope's and Sir Isaac's
                            Marco Polo and Great Library
                            etc..


                            [This message has been edited by Smash (edited January 16, 2001).]
                            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                            • #15
                              Early wonders I try to always build-

                              Hanging Gardens- less to worry about happiness-wise; WLT_Ds are good

                              Marco Polo's- Immensely helpful, especially if I'm stuck on a tiny island, which I always seem to be

                              Copernicus'- the early science bonus always helps

                              King Richard's- having a city that can churn out hordes of anything is great

                              Leo's- speaks for itself


                              -GeoDan

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