I proposed a SXN game with an altered rules.txt file ago, and did manage to enlist a tiny bit of interest in spite of massive opposition If you have no interest in fiddling with the game parametres then I won't try force it on you this time, but if you're willing to consider a different gaming experience then I'd much appreciate your participation.
I don't have much worked out yet, I'd like to get the basic goals of the rules changes worked out yet. This is what I have so far:
1) More emphasis on terrain improvement, reducing the usefulness of ICS, making conquest a more economically viable choice and making exploration for valuable city sites a bigger concern
2) More differentiation between units, making sure that all units are important in some way and that you have more decisions to make
3) More differentiation between governments, making these decisions more difficult to make as well. Specifically, Despotism shouldn't be the dead weight it is at the moment
I don't have much worked out yet, I'd like to get the basic goals of the rules changes worked out yet. This is what I have so far:
1) More emphasis on terrain improvement, reducing the usefulness of ICS, making conquest a more economically viable choice and making exploration for valuable city sites a bigger concern
2) More differentiation between units, making sure that all units are important in some way and that you have more decisions to make
3) More differentiation between governments, making these decisions more difficult to make as well. Specifically, Despotism shouldn't be the dead weight it is at the moment
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