Hi again, and thanks again to everyone who responded to my question about AI subversion. Here's another thing I've been wondering about: why are capitals important, in game terms? The manual says they are, and I've tailored my own conquest strategies to sacking capitals as early as possible, but I'm not sure what effect losing the capital has on a civilization. In theory, it should increase corruption, but most of the time the AI civ I attack is fundamentalist of communist, so they don't have a corruption problem. I suppose it makes bribing a city to revolt easier (since proximity to the capital is an issue), but does it do anything else? And a related question: once a capital is sacked, does the empire lose its capital forver, or can it just build a palace in a remaining city? TIA.
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But there must be a war! I've paid a month's rent on the battlefield!
-- Rufus T. Firefly
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But there must be a war! I've paid a month's rent on the battlefield!
-- Rufus T. Firefly


And I actually learned a couple things - mainly little things that had never come up in a game for me before (like multiple viewso on the main map) or never noticed before (like the beaker(research) and sun (pollution) icons on the status window (with the population, gold, tax rate, active units etc).
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