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  • #16
    Not well documented, but a step in the right direction. Thanks!
    I'm consitently stupid- Japher
    I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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    • #17
      quote:

      Originally posted by Theben on 09-07-2000 03:45 PM

      I did rename it to ICBM and change it move to 32. That's probably it, but I don't see why either of these should affect the unit. I was hoping to not have to change them back.


      Hmmm... Maybe this will help you. I'm working to a "Antigonos Monophtalmos" scenario. I created a Title.gif ( a cool image of indian elephants charging the macedonian phalanx's formation ), - all colors and palettes were OK - and placed it into scen's directory... and every time it failed to load the game. Civ codes are unpredictable... Try to set back old values.

      "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
      "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
      "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

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      • #18
        quote:

        Originally posted by Prometeus on 09-14-2000 02:57 PM
        Hmmm... Maybe this will help you. I'm working to a "Antigonos Monophtalmos" scenario. I created a Title.gif ( a cool image of indian elephants charging the macedonian phalanx's formation ), - all colors and palettes were OK - and placed it into scen's directory... and every time it failed to load the game. Civ codes are unpredictable... Try to set back old values.



        Well the name isn't that important so I'm gonna change that back, but I'll try a move of 24 1st and see if that works...I'm trying for something intercontinental here.
        I'm consitently stupid- Japher
        I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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        • #19
          Okay, finally fixed. Note to self: Don't have 2 AI use "0" units available with Rocketry. D'oh! <
          I'm consitently stupid- Japher
          I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

          Comment


          • #20
            Hey, theban, would you care to decrypt your last message?

            ------------------
            ____________
            Scouse Git[1]

            "CARTAGO DELENDA EST" - Cato the Censor
            "The Great Library must be built!"
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

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            • #21
              quote:

              Originally posted by Scouse Gits on 09-22-2000 05:38 AM
              Hey, theban, would you care to decrypt your last message?



              Not if you keep calling me Theban

              Anyhous, my marine unit is upgraded to a Marine+ unit (real original name, huh?) with Rocketry. The gist of it is the unit gets +1 firepower. Unfortunately, the unit has an AI role number of "0" as does the Nuclear unit. Now Leo's upgrades the units into Marine+, but when the computer is trying to determine what to change obsolete build orders to, it (I think) scans the UNITS list from top to bottom, and the 1st unit that fits the bill (based mostly on AI role) is the one that the build orders are upgraded to. Guess what's before Marines+? So if the AI (or player) was building Marines when it discovered Rocketry, the build orders changed to Nukes! I guess the AI didn't feel like changing to something else...

              And I said D'OH 'cuz I knew that happened with other units. I didn't expect it with nukes, tho'. It's 'fixed' by changing the Nuke AI role to 3.
              I'm consitently stupid- Japher
              I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

              Comment


              • #22
                Sorry Theben - I shall try to remember - and thanks for the info

                ------------------
                ____________
                Scouse Git[1]

                "CARTAGO DELENDA EST" - Cato the Censor
                "The Great Library must be built!"
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • #23
                  Well, THAT didn't quite work either. Bear in mind that I have the regular "cruise" missile set to AI role "3" and the AI still uses them to pound my ships (they are set to be able to shoot down planes). I've never seen them move against a plane so I thought it would work for nukes. But I've seen the AI send 2 nukes against my planes so far (nukes can't shoot down planes), and another went around one of my cities to nuke an engineer (which just happened to be next to the city)!

                  So I give up; nukes set back to "0" and the infantry+/marines+ units have been moved to Combined Arms.
                  I'm consitently stupid- Japher
                  I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

                  Comment

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