Yup, your choice -- I think that nine cavalry are within range. I just wanted your name to be the bloody one.
Have big fun, Julius!!


Naturally, we have no embassies with anyone (no Diplomats!).




, Salt>Isandhlwana 236 g, Hides>Isandhlwana 136 g, Oilx2>Isandhlwana 236, 230 g, Coal>Isandhlwana 136 g.
Celts politely leave when asked for tribute 
) offshore from Zulu lands.
and take Metallurgy.









and 164 science.






Also, the shipchain was there... in the second last turn, one empty ship was sunk by a barb frigate. No big deal - incrementally bought, we could get a new one for under 100 coins.
I see that after all the building of science improvements, you got us up to almost 400 beakers/turn. That's good, BUT - in 3 separate years (1800, 1806, 1810) we were able to gain 4 times as many beakers from trade deliveries. and in 3 other years, we were well over 400 beakers. To say nothing of all the cash we generated for rushbuying purposes. It would take a very, very long time to grow our cities to the point where we would even generate 800 beakers/turn internally, let alone 1600. And once the cities were that size, we could probably produce 4000 beakers from trade 
Just take a look at the Freight payoffs in the Barren Burbs game... several individual freights on their own, produced 1400+ beakers and coins... that's double what a Super Science/Trade City can produce. Many others were in the 500-1000 gold range, turn after turn...
I was wondering who would rise to the juicy bait sirsnuggles posted... 
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