Or the more simplistic approach. Take out the entire civ in one turn. That used to work best with me, And the first AI that complained got it next.
GateKeeper, what change in rules.txt spurs the AI to make heavy use of Cruise Missiles against land targets? Change them from 0 (Attack) to 1 (defend)?
At least it isn't SMAC, where the nuke creates a 3-tile-radius crater!
GateKeeper, what change in rules.txt spurs the AI to make heavy use of Cruise Missiles against land targets? Change them from 0 (Attack) to 1 (defend)?
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