Announcement

Collapse
No announcement yet.

The "Barren 'Burbs" Succession Game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • errare humanum est sed perseverare diabolicum

    Originally posted by Scouse Gits
    Try writing the Log in Notepad or Word so it can be saved and then paste here. If Poly is having a bad day it won't be lost
    ---------------------
    SG(2)
    I know I should do that, but I am so accustomed to writing directly that I forget
    Anyway thank you for good advice.
    Aux bords mystérieux du monde occidental

    Comment


    • Whose turn is it anyway?

      Can't figure it out anymore... Jrabbit, it looks like you're next, since atomant hasn't posted here lately, and SCG is missing...

      If I'm wrong please correct me

      1. atomant
      2. Jrabbit
      3. OldnSlow
      4. SG(2)
      5. STYOM
      6. Bob_Smurf42
      7. sirsnuggles
      8. SCG
      9. La Fayette
      "I'm a guy - I take everything seriously except other people's emotions"

      "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
      "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

      Comment


      • OK. D/L complete.
        I'm also up in Silly Rules; will try to play both this weekend.
        Apolyton's Grim Reaper 2008, 2010 & 2011
        RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

        Comment


        • PLEASE CONFIRM NUMBER OF TURNS, styom.

          Oh, and it's still 20 turns, 15 once we meet an AI - and stop when an AI is eliminated.
          sO, 15 FOR NOW, UNLESS WE KILL AN ai CIV?

          (-jRABBIT STRUGGLES TO FIGURE OUT caps lock KEY)

          (eDITED TO ADD QUOTE)
          Last edited by -Jrabbit; July 25, 2003, 09:52.
          Apolyton's Grim Reaper 2008, 2010 & 2011
          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

          Comment


          • Originally posted by -Jrabbit

            15 FOR NOW, UNLESS WE KILL AN ai CIV?

            (-jRABBIT STRUGGLES TO FIGURE OUT caps lock KEY)
            UNLESS you KILL AN ai CIV

            (if you do that, you retire immediately)
            Aux bords mystérieux du monde occidental

            Comment


            • I will do my best to kill an AI civ (even though this is NOT the Lazy Summer sxn).
              Apolyton's Grim Reaper 2008, 2010 & 2011
              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

              Comment


              • Posting save...

                Here's the save, from 1834. That's 12 turns.

                With such a widespread empire on a gigamap, it's pretty difficult to work quickly (if you want to play well). I think 10-12 turns is plenty at this stage.

                Summary -- Delayed attack factor so that the empire could grow to decent city sizes. Went to democracy, did some trading. The next player is in position to have some serious FUN!

                Will post my log a bit later.
                Attached Files
                Apolyton's Grim Reaper 2008, 2010 & 2011
                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                Comment


                • Logomorphic Log

                  Hm. It's 1810 and Comrade Rabbit ascends the proscenium. Party functionaries surround him, each determined to be the one who provides the critical data that will be needed for administration of far-flung Barren 'Burbia.

                  The situation -- We're on a gigamap with a brief for workd domination. Treasury = excellent @ 4022 GP.
                  Population = 5.65 MM, 4th overall. We lead in land area, manufactured goods, and nothing else.
                  Research under Communism brings us discoveries every 6 turns (20/80/0). Electricity is next, and we're about 4 turns away at current research rates.
                  We've met only 3 other AI civs, each with exactly 15 cities. At war with 2, both Republics, and at peace with the distant Indians (Democracy). However, we do know the location of some Spanish and Russian cities.

                  Needs? Plans?
                  As previously stated, Tactics will be a trigger for us. And Fundy should also be available as our next choice.
                  In the World of WoW, Adam Smith is available (being built by AI). And while I'm a huge fan of Mr. Smith, this game requires nothing less than the United Nations, which will provide enforced treaties and massive intelligence. Other than that, Hoover's (Electronics) seems a natural for a civ of our ilk.

                  OK, so now to work. The treasury affords the chance to buy a few needed white goods (a temple, a couple marketplaces, and a 2nd rifleman in the precariously located city of Luxury Tax).

                  Comrade Rabbit notes that it's "just before" and OEDO year and decides to embark on a theme of GROWTH for his reign. Jacking the Luxury marker sky high, he calls for REVOLUTION. "Just like the good old days. Comrade Lenin would be proud." (...or not ) ENTER...

                  1812 -- Indians get explosives, start Adam Smith (again).
                  Barb knights land @ isolated frontier town of Boardwalk.
                  2 barb units killed near Luxury Tax.
                  French remain militant. Near Plainville, a fortressed horseman loses (barely) to our Dragoon, creating a vet.
                  French demand 400 GP. We refuse and remain at WAR.
                  Rabbit is named Prime Minister of the new Roadlessan Democracy. Settles on 20/10/70 tax plan.
                  Building program adds Courthouse in Bristol, Marketplaces in 3 other towns.
                  A chat with the Indians about whether Luxury Tax unfairly denies them their territorial primacy cannot be resolved. This means: WAR.
                  Hut = 100GP.
                  Bribe French cat (164), which kills other French cat.

                  1814 -- Prime Minister Rabbit struggles to figure out where the heck everything is, and if there really is any sort of working shipchain.
                  Indians open Adam Smith's Trading Company in Bengal.
                  Zulus get Democracy, cancel Chinese alliance.
                  Ngome rifleman makes vet as another French unit dies.
                  French become a Monarchy. Bribe French settler (now NONE) for 345 GP, spot 2 more ripe for the taking.
                  Hut = NONE musketeer.
                  Democracy fallout -- 13 cities declare We Love The Prime Minister. Blandville loses 2 remote dragoons it cannot support due to acute homesickness.
                  PM Rabbit notes that "Prime Minister Romulus and Remus 1814 A.D." is too long a name, even for the iMac, resigns himself to custom-naming each save. (PM Rabbit wonders, "Is Democracy worth such a heavy price?")

                  1816 -- Prolific spending on incremental rows and white goods continues.
                  Barbs land more troops @ Boardwalk.
                  Roving spy meets Chinese camel. The Chinese have all six golden arrows in their profile, but are Receptive and agree to Peace. We gift them Railroad and they become worshipful and agree to share maps.
                  Blandville joins WLTPM celebration.
                  Bribe another French Settler (NONE). French will have no more of this, sending 2 chariots to chase down and kill the Sett and our spy.
                  Hut = NONE rifleman.
                  Silk delivered to Delhi = 228 GP.
                  Pop = 6.59 MM

                  1818 -- Zulus get University.
                  Boring Bastard gets Courthouse, starts WLTPMD. Suburbia celebrates, too.
                  Exhausted, 8 cities end celebrations. Several start Xinning.
                  Indians show naval might, use a frigate and an ironclad to attack and sink two transports. Shipchain now in total disarray.
                  Gems to Ipswitch, 176 GP.
                  Bribe French legion (now NONE) near Plainville, take control of disputed fortress. Nearby city of Cherbourg revealed, 4 spaces from Plainville.
                  Pop = 7.08 MM

                  1820 -- Indians get Metallurgy.
                  We get Electricity!!!! Choices are Electronics, Tactics, Genetic Eng, Refining, TheoGrav. No Steel, No Fundy -- so we start studying Tactics.
                  Spy reveals Cherbourg has no improvements and is defended by a lone Pikeman. they will add a Settler in 2 turns. Revolt for 230 GP? Not worth it...
                  Hut = 200 GP

                  1822 -- Zulus get RR from Chinese, forge "Zimbabwe Pact" alliance.
                  Delivery service to Delhi (18) resumes. Silk, 224 GP, demanded Coal = 890 GP.
                  Pop = 8.02 MM

                  1824 -- Marketplaces erected in Stepford and The Institute. At The Institute (and in Coventry), they celebrate.
                  French return the The Republic.
                  We discover Tactics !! Choice include Electronics, Steel, and Fundamentalism (among the usual dross). Seeing the potential for some further celebrations and serious trade, we decide to go for electronics first.
                  Freight, Ngome to Bristol, delivers gold @ 150 GP.
                  Cavalry opens hut, barely excapes platoon of barb knight by leaping dramatically onto waiting Transport.
                  With Settler completed, we bribe Cherbourg (178 - 10 plunder).

                  1826 -- Pop = 9.09 MM
                  Remote hut yields Rifleman, but it is attached to Cambridge and must be disbanded to prevent civil unrest.
                  Hut = 100 GP
                  Rifleman in Luxury Tax kills Indian camel, makes Vet.
                  Copper to Delhi nets 908 GP.
                  French ask for and receive cease fire. Peace? Despite our Spotless rep, they are suspicious...

                  1828 -- Indians respond by using Dip to steal Espionage.
                  Indians make peace with Russians, Spanish. but not the Roadlessans...
                  Long-pursued barb king is surrounded and disappears.
                  Pop = 9.50 MM

                  1830 -- Zulus demand Industrialization. We decline, remain at war.
                  Wise men complete research on Electronics, start on Fundy.
                  Coal to Calcutta, 980 GP Silver to Calcutta, 1035 GP.
                  Barb dragoons land at Bristol.
                  Indians sink transport laden with 7 frieights. PM Rabbit hung in effigy for failing to provide destroyer escort.
                  Rallying for support, PM Rabbit induces the Zulu city of Tugela (10) to revolt (1935 - 119 plunder).
                  Gold to Delhi = 1210 GP Gems to Delhi = 526 GP.
                  Spoiled citizenry complain of empty treasury coffers.
                  Pop = 10.32 MM

                  1832 -- French gain Chivalry.
                  We get Fundamentalism. Choices = Amphibious, GeneticEng, ThGrav. Nah. We go for Refining.
                  Increments happen.
                  Transport with 3 freights and a spy start the long journey SSW to meet the Chinese.
                  Celebrations petering out. Citizenry near deliriious, but exhaussted.

                  1834 -- Zulus demand 650 GP. We refuse. They offer cease fire (accepted). No peace.
                  French break cease fire, killing fortified cavalry and spy with their nasty, um, chariots???????
                  Roadlessan scientist reveal the art of Refining. Now studying Steel.
                  Bribe barb dragoon for 102, netting barb king 150.
                  Hut = 8 Barb knights. Looks bad for our rifleman.
                  Hut = advanced tribe of Far Exurbia (2).
                  Deliveries to Delhi -- oil 546, silver 516.
                  Oh yeah -- 11 Food freights converging on Rhodes (now size 19 iirc).
                  Pop = 10.99 MM (2nd to India, and not by much...)

                  Prime Minister Rabbit, his finger poised press ENTER again, collapses. Aides transport the body to a waiting cryogenic chamber and a new leader is installed.

                  Successor notes to follow...
                  Apolyton's Grim Reaper 2008, 2010 & 2011
                  RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                  Comment


                  • Successor Notes

                    Whew. Time-consuming and confusing. So far-flung...

                    Progress summary and NOTES for Old n Slow

                    1. Domestic progress -- Went from 4th to 2nd in population. Also now 1st in approval rating (ex-7th), GNP (7th), annual income (6th), and productivity (3rd). Still 1st in land area, manufactured goods, and pollution.

                    2. Government -- Looked like a final window of opportunity for growth, so I took it. We are now poised to revolt to hard Fundy and start disassembling the enemy AIs.

                    NOTE: 1836 is an OEDO year,
                    so Revolution should be engaged BEFORE hitting Enter.


                    3. There's trouble in the Indian shipchain. Needs some patching. But we do have two Transports in the area, ready to deliver more goods. Note that the Wine is intended for Lahore (demanded).

                    4. Mea culpa on the lack of escort defense for the Transports.

                    5. Kinda saddened by not adding a WoW, but Democracy demands Happy White Goods. However, we will have 600 shields worth of camels available at Rhodes at the start of next turn. United Nations highly recommended, though the Hoover Dam is also available. (I was hoping to get both. :greedy: )

                    6. You'll find an engineer/cavalry combo sitting on an island in 4-special (2 whales!) sweet spot. My intent was to establish a city there. (With limited engineers, the attraction of large unsettled bodies of land is not so great in this game.)

                    7. Though I was spending constantly, I do believe I managed to leave over 1500 GP in the treasury.

                    8. If you feel you can spare an engineer, another lovely spot to drop a city is the "Buffalo Canal" square you'll find just west of Ngome. This would create swift access to the evil Zulu nation, which is in a geographically inconvenient location.

                    9. La Fayette will be saddened to hear that most of his dragoon builds were converted to freights and transports. Similarly, most of the troops afield had to be called home. Democracy demands restraint, but provides to tools to wield the mighty force we are about to build/unleash!


                    Have fun...............
                    Last edited by -Jrabbit; July 28, 2003, 13:37.
                    Apolyton's Grim Reaper 2008, 2010 & 2011
                    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                    Comment


                    • A couple notes on military issues.

                      1. The French are relatively nearby, fairly weak, and very annoying. Put 'em in the crosshairs, I say!

                      2. Our city of Luxury Tax on the Indian continent is in constant jeopardy. The Indians are strong, and now have Espionage. I strongly recommend that a fortressed perimeter be set up ASAP after Fundy.

                      3. Converting the shipchain to attack the Indians makes a lot of sense. I'm fearful they will spread Espionage throughout the enemy ranks, especially after the dread year of 1850 arrives. Problem -- They are a democracy, so we will need to take all those Size 12+ cities by force.

                      OK, just passing along further thoughts as they occur to me. Carry on.
                      Apolyton's Grim Reaper 2008, 2010 & 2011
                      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                      Comment


                      • Have the save & will look at it tonight. Sounds like we're in for a good time...
                        Those with lower expectations face fewer disappointments

                        Comment


                        • Nice post Wiley Wabbit. Scintillating to read.
                          No greater love has one than to lay down their life for a friend.

                          Comment


                          • Nice turns Jrabbit Now we can kick the poo-poo out of everyone


                            1. atomant
                            2. Jrabbit
                            3. OldnSlow
                            4. SG(2)
                            5. STYOM
                            6. Bob_Smurf42
                            7. sirsnuggles
                            8. SCG
                            9. La Fayette

                            Let me take this time to reiterate that if you do kill the French off, your turns end there. This'll probably mean that we end up with a lot of zoo cities

                            Otherwise, 15 turns... and building Engineers is still disallowed.
                            Last edited by Six Thousand Year Old Man; August 1, 2003, 13:10.
                            "I'm a guy - I take everything seriously except other people's emotions"

                            "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                            "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                            Comment


                            • Re: Successor Notes

                              Originally posted by -Jrabbit

                              4. Mea culpa on the lack of escort defense for the Transports.
                              A shipchain is much less costly than any escort and provides absolute safety to the commodities transported.
                              I left a complete shipchain ready to bring dragoons to Zululand and a second one, almost completed, designed to bring freights to India.
                              IMO losing 7 freights after that is worth a nice stay at THE INSTITUTE
                              Aux bords mystérieux du monde occidental

                              Comment


                              • I believe that his ship chains were disrupted so he attempted to complete a journey without an escort.

                                Ship chains only work if they possess escorts to protect them in hostile waters. Hence, they are still expensive propositions.
                                No greater love has one than to lay down their life for a friend.

                                Comment

                                Working...
                                X