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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
You sunk the U-boat and it turned into one of your own units? Weird. Never seen that before.
I'd guess it's an events.txt gone wrong - but that's just the vaguest guess. I know that often when one destroys a unit in RF, new ones spawn automatically. Maybe this is one of those events?
Definitely a good reason to save and reload.
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"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Pretty funny, and I can honestly say, that I've never experienced it.
RAH
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
no, it is not because the events,
I put my unit there to sleep before, and then and the u-boat move there and didn't kill the unit, just move in the same square
I have a hard time believing it has to do with events though... Atleast not in the way suggested. It'd be more likely in that case that the game failed to realize that there was a unit there allready and spawned one on top if it in that case...
I don't think any units are supposed to spawn in that part of the atlantic though.
I've seen something like this in a MP game where caravans were mysteriously sleeping in the middle of the ocean.
Can you activate and command the sleeping unit after the "incident"?
The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
Isn't that like that other bug in Red Front? The one that keeps the americans from advancing? They capture a german city, but the game thinks it belongs to the russians?
I have had a version of this bug happen to me: I left a frigate in the top-left most square, and a U-boat spawned on top of it. Once I moved the frigate, I could kill the u-boat with another unit. One time I didn't move the frigate at all, and the U-boat moved one square, killed the frigate, then went on.
No big deal. Certainly not game altering, unlike the thing with the americans...
Originally posted by Cal
Isn't that like that other bug in Red Front? The one that keeps the americans from advancing? They capture a german city, but the game thinks it belongs to the russians?
I have had a version of this bug happen to me: I left a frigate in the top-left most square, and a U-boat spawned on top of it. Once I moved the frigate, I could kill the u-boat with another unit. One time I didn't move the frigate at all, and the U-boat moved one square, killed the frigate, then went on.
No big deal. Certainly not game altering, unlike the thing with the americans...
Yep I agree with Cal. I just had this happen to me in Red Front, a U Boat spawned from events on top of a cruiser. I killed the uboat with a destroyr and the Cruiser could move again. Very strange. You would think the unit could NOT spawn in a sqaure occupied by an enemy unit.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Originally posted by Shaka Naldur
we could make a test, maybe in the sea square the units just appears via event no matter which units are in the spot
Thats my guess...........
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
yes, I've seen exactly the same bug in Red Front Cal described, a u-boat being created in the extream top left tile, regardless of my units being there.
I had a similar weird bug in the "Up the deadly boot" scenario, where when I would move units into one of by cities I would attack my own units within it! Like the game thought it belonged to the enemy.
Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.
don't be so suspicious darthveda
i'm playing red front
i save every turn and when it happened to me i reload to take the screenshots,
i can look for the *.sav file if you want
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