Hi all. I'd like to offer an observation. My apologies if this is an old topic.
Last night I played the latest version of Freeciv using the Infinite City Sprawl strategy. My civilization developed faster than it has in any of my previous games, especially considering that I don't know how to cheat at Freeciv. I think I was using server defaults for everything except starting settlers (1 instead of 2) and the map generation parameters.
Well, today I booted up Civ2 for a session against the CPU. The addons "Conflicts in Civ" and "Fantastic Worlds" are installed also, so Civ2 has been updated to some version. I enabled cheats to give my civ a free explorer ala Freeciv and to keep hostile military off my back while I tested the ICS strategy.
Well, it didn't work nearly as well in Civ2. My civ grew about half as fast. I cannot be sure why this happened, but I have two theories:
1) Freeciv provides better feedback on the city screen, such as the number of turns to grow population at the current production rate. I might have made subtle mistakes in labor allocation due to lack of information.
2) Maybe Freeciv grants more production/trade/food per resource square, but I doubt it. Aren't resources handle the same by default in both Freeciv and Civ2?
3) Is the Auto-Settler AI smarter in Freeciv? I remember that my Civ2 settlers seemed awfully reluctant to irrigate squares.
Does anyone have any ideas why exactly the same strategy worked smashingly in Freeciv but produced mediocre results in Civ2?
And by the way, in Civ2 a distant city lost a unit of production (lost a shield) due to "waste". I don't remember "waste" in Freeciv, and corruption reduces trade, not shields. WTF? Please don't respond with RTFM, I'd have to dig TFM out of the basement.
With troubled mind,
Vaustein
Last night I played the latest version of Freeciv using the Infinite City Sprawl strategy. My civilization developed faster than it has in any of my previous games, especially considering that I don't know how to cheat at Freeciv. I think I was using server defaults for everything except starting settlers (1 instead of 2) and the map generation parameters.
Well, today I booted up Civ2 for a session against the CPU. The addons "Conflicts in Civ" and "Fantastic Worlds" are installed also, so Civ2 has been updated to some version. I enabled cheats to give my civ a free explorer ala Freeciv and to keep hostile military off my back while I tested the ICS strategy.
Well, it didn't work nearly as well in Civ2. My civ grew about half as fast. I cannot be sure why this happened, but I have two theories:
1) Freeciv provides better feedback on the city screen, such as the number of turns to grow population at the current production rate. I might have made subtle mistakes in labor allocation due to lack of information.
2) Maybe Freeciv grants more production/trade/food per resource square, but I doubt it. Aren't resources handle the same by default in both Freeciv and Civ2?
3) Is the Auto-Settler AI smarter in Freeciv? I remember that my Civ2 settlers seemed awfully reluctant to irrigate squares.
Does anyone have any ideas why exactly the same strategy worked smashingly in Freeciv but produced mediocre results in Civ2?
And by the way, in Civ2 a distant city lost a unit of production (lost a shield) due to "waste". I don't remember "waste" in Freeciv, and corruption reduces trade, not shields. WTF? Please don't respond with RTFM, I'd have to dig TFM out of the basement.
With troubled mind,
Vaustein
Comment