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Fundamentalism is too powerful

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  • #46
    Good luck in your game AH. Commie is one of the under rated governments
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

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    • #47
      I've seen this discrepency before.My version allows 10 units no support.Others have mentioned 8.I have a couple scenarios where 8 is the number but regular game is 10.

      So which is it? 8 or 10?

      I hope there isn't a difference between versions.
      The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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      • #48
        Smash - 8 but I run a standard PC not a Mac.
        Fanatics - no support at all.
        ------------
        SG (2)
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

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        • #49
          Democracy is the best goverenment(especially if you want a high score). Fundy is good for war if all your research is done and communism is like a compromise between Fundy and Democracy. The goverenments are pretty well balanced. On deity level many Comp. Opponents also switch to fundy is the late game, if you let them lvie that long.

          ------------------


          Come Drink with us at the
          The Drunken Pub
          "If you cannot beat them, don't join them, instead corrupt them, make them join you, then throw them off a cliff."

          "The seeds of evil are the the same seeds of greatness."

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          • #50
            Does it say 8 in the rules.txt?
            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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            • #51
              My rules.txt says 10, but I never use fundy, so I don't know if it just says that or really supports 10.

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              • #52
                10 free units in early CivII versions. 8 in later versions plus max 50% science rate. Scenarios and modpacks do whatever they want via rules.txt.

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                • #53
                  hmmm thats odd.I have original civ2 and MGE.Both have 10 as the number.50% science is the same.I would change it but the ai can use all the help it can get.I'll change MGE.

                  What do later manuals say?My manuals also say 10
                  The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                  • #54
                    I downloaded the 2.42 patch again from Apolyton just to make sure that I hadn't accidentally changed the number, but the rules.txt in the patch also says 10 units.
                    [This message has been edited by Paul (edited June 12, 2000).]

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                    • #55
                      Paul - my rules.txt says 10, too, but I think the number 8 is hard coded somewhere. I've definitely been charged support for the ninth unit in my games.

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                      • #56
                        I've just gone back to an old game in fundy, and supported 9 units from one city. Shield support is one.

                        My original civ2, was version 1.07, which allowed ten unit support, a fundy science rate of 80% and NON cities after 128 had been built. The 2.42 patch changed all that.
                        -----------
                        SG (2)
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

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                        • #57
                          I see.I can set 80% science, but it has no effect after 50%.I wonder why it was changed?


                          NON cities?That sounds great.


                          Perhaps they thought Fundy WAS too powerful.
                          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                          • #58
                            Sure - you can put science up to 80% now - with no effect. In 1.07 there was a difference! The overall rate of research was still halved - but a science rate over 50% made a difference. The NON cities applied to any kind of government.
                            ----------------
                            SG (2)
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

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                            • #59
                              The 10 vs. 8 might be related to difficulty level. I do recall on older, non-Deity games that I would in fact get 10 free units. But this was also pre-version 2.42. Later I got FW, ver 2.78 and I also moved up to Deity at the same time. I noticed two things: only 8 free units and max effective science rate of 50%.

                              I know 8 is not hardcoded since you can change it to whatever you want when making a scenario.

                              Also, once a game is started, I'm not sure that rules.txt is consulted for cosmic principles. They may be part of the .sav file. Anybody know for sure?

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                              • #60
                                AARGH--- I tried to reply to this twice,and apolyton failed to respond both times. Then my motherboard took a nosedive and I was incommunicado for a few days until we got a new one. any way this is what I wanted to say to scouse gits.

                                Gits, I build the UN as a democracy to keep the others off my back while I get technologically ahead and develop all the cities and land I can. the only drawback to the UN with a democracy is that it's hard to start a war without the government falling.
                                then, once I have all the tech I want, I go fundy and crush all my enemies. I still have the UN, so I can declare peace whenever I want to regroup between wars.
                                and I still think it's too powerful. I have had computer opponents go fundy while I'm developing. occaisionally they change to a democracy after they tire of me buying cities and engineers off them and change to democracy, but they always change back after a few turns, unable to deal with unhappiness.
                                I mean Come ON, nobody is ever unhappy?
                                Any man can be a Father, but it takes someone special to be a BEAST

                                I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                                ...but Father Beast beat me to it! - Randomturn

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