The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I see much complaints here about the crappy Civ2 AI... undoubtly rightly !
Is Civ3 AI much better, or does the AI just cheats more and crank units at unaffordable rate (like MOM did so well that I was eliminated in 3 games out of 4 during the first 50 turns with my paltry sorcerer and its couple of units vs hordes of heroes-commanded armies and summons ) ?
Civ III AI is better. AI plans invasions, protects attackers with infantry and masses units for attack.
Civ III gets rid of the unbalancing Diplo/Spy units.
Trade and diplomacy are better and more realistic. For instance, you can't establish trade with a civ you are at war with. In fact, all trade is lost with an enemy civ.
Strategic resources add a new twist to the game. You have to trade for or conquer any resource you don't have.
Newly captured cities resist your invasion for several turns instead of rolling over in one turn.
Wonders are scaled down. With CivII, once you got Mike's Chapel or SOL or Sun Tzu, you pretty much knew you were going to win.
IMHO, combat is better. My biggest complaint with CivII is that combat is just way too predictable. Once you have that killer unit (Crusader, Dragoon, Cavalry, Howitzer), it just rolls over the AI. In fact, most AI civs can be completely mopped up in 10 turns or less. CivIII makes you plan out your invasion very carefully. You need an overwhelming number of units to succeed.
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