1. Always run to Monarchy ASAP 9which I presume you did).
2. Get Trade early. Build camels in preference to most other stuff. I learned my biggest problem was a tendency to build early infrastructure that wasn't really needed.
3. Too many ancient WoWs. Pick one or two (typically HG or Sun Tsu and Lighthouse for many here) and get on with your other goals. Other than (maybe) my first WoW, I never tie up a city for many turns of build. It's far better to use those turns for camels. When the WoW you wnat comes available, just activate those camels and build in one turn.
4. Make a definite decision whether you're going to war or to the stars. It greatly affects the wisdom of your tech path and build choices.
5. Do everything you can to speed your early builds -- it's like compound interest. Every turn you're collecting trade bonuses, Marketplace money, or whatever, is pure profit. In short, learn to rushbuild incrementally, keeping only enough GP on hand to weather an emergency.
6. WLTxD brings Explosive Growth in Republic and Democracy. This = many more worker squares = much more production, science, etc. Learn how to take advantage of this and you'll see why we all scoff at the Pyramids.
I'm pretty mouthy for a non-expert. Just hang out here (and maybe join a succession Game in the civ2 General forum) and you'll learn a ton, fast.
Good Gravy is aways welcome here!!
2. Get Trade early. Build camels in preference to most other stuff. I learned my biggest problem was a tendency to build early infrastructure that wasn't really needed.
3. Too many ancient WoWs. Pick one or two (typically HG or Sun Tsu and Lighthouse for many here) and get on with your other goals. Other than (maybe) my first WoW, I never tie up a city for many turns of build. It's far better to use those turns for camels. When the WoW you wnat comes available, just activate those camels and build in one turn.
4. Make a definite decision whether you're going to war or to the stars. It greatly affects the wisdom of your tech path and build choices.
5. Do everything you can to speed your early builds -- it's like compound interest. Every turn you're collecting trade bonuses, Marketplace money, or whatever, is pure profit. In short, learn to rushbuild incrementally, keeping only enough GP on hand to weather an emergency.
6. WLTxD brings Explosive Growth in Republic and Democracy. This = many more worker squares = much more production, science, etc. Learn how to take advantage of this and you'll see why we all scoff at the Pyramids.
I'm pretty mouthy for a non-expert. Just hang out here (and maybe join a succession Game in the civ2 General forum) and you'll learn a ton, fast.
Good Gravy is aways welcome here!!
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