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  • Super sized cities

    Good Afternoon civ loving friends.

    I'm a reasonably good civ player (I'm not going to claim to be the best by a long shot) with an enigma that I just can't fathom out.

    I've seen saved games where people have managed to build up cities with huge populations (the biggest I've seen is a size 90 although I've heard 127 is the biggest you can get), these cities have huge food deficits so how the hell is it done???

    Please help me, I must know... must know everything...please

  • #2
    Food caravans. The delivery of a food caravan makes the food box half full.

    You can WLTKD up to size 40 with enough food and an obscene amount of luxuries. On all-grassland, you can hit size 42; four wheats would allow size 46. You'll have to use food caravans from there.

    Or just edit rules.txt to change the food output of a square to something absurd (like 100). Not that it's done much outside of scenarios (or in these savegames, probably).
    oh god how did this get here I am not good with livejournal

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    • #3
      Yes thats it.Early on you can use granaries(Pyramids) and 1 food caravan.Later,you start to get negative food situations(famine) and you need 2 food caravans to fill the foodbox.As long as you fill the foodbox,the city will grow next turn.

      You can go really high tech and setup a few cities and re-support all food caravans from them.That way only a few cities get hit with food "trade routes".
      The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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      • #4
        yes -- exactly right. couldnt have said it beter myself.

        "The world is but a grain of sand on the beach of the universe"

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        • #5
          Originally posted by Smash
          You can go really high tech and setup a few cities and re-support all food caravans from them.That way only a few cities get hit with food "trade routes".
          Isn't rehoming thought forbidden by some, not to say many
          Otherwise the explanations above are perfect
          Oh Man, when will you understand that your greatness lies in your failure - Goethe

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          • #6
            Originally posted by Vlad Antlerkov
            Food caravans. The delivery of a food caravan makes the food box half full.

            You can WLTKD up to size 40 with enough food and an obscene amount of luxuries. On all-grassland, you can hit size 42; four wheats would allow size 46. You'll have to use food caravans from there.

            Or just edit rules.txt to change the food output of a square to something absurd (like 100). Not that it's done much outside of scenarios (or in these savegames, probably).
            Wow, size 40 I only ever got one like that once and I was using caravans to keep it alive. Changing rules text allows you to make different output too? Should it be changed to make better the game (has anyone ideas on how)?
            "Where the internet be free, high technology there be" - Journeyman journeys to Hong Kong Airport

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            • #7
              Size 100 think I`ve much more to learn here.

              But the hint with the food-caravan is a good one.
              Dance to Trance

              Proud and official translator of Yaroslavs Civilization-Diplomacy utility.

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              • #8
                with Master of orion scenario u can make a city totally suurounded with orion planets that puts out alot of food
                F 14 tomcat fanatic

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                • #9
                  Or... with Fantastic Worlds you can edit the terrain and let grasslands have +1000 food
                  -->Visit CGN!
                  -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                  • #10
                    Large numbers tend to break the game… never tried a 2 digit number for a tile resource value.
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                    • #11
                      Originally posted by DarkCloud
                      Or... with Fantastic Worlds you can edit the terrain and let grasslands have +1000 food
                      Yup it's a good way to simulate genetic engineering.
                      Dance to Trance

                      Proud and official translator of Yaroslavs Civilization-Diplomacy utility.

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                      • #12
                        There's never really a *need* per se of 100+ size cities though is there? Unless you want an unbelievably inflated high score for youself...
                        Who wants DVDs? Good prices! I swear!

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                        • #13
                          Originally posted by Mao
                          There's never really a *need* per se of 100+ size cities though is there? Unless you want an unbelievably inflated high score for youself...
                          That's correct. Only 21 squares (pop 20) can be worked in the city radius, and only 16 specialists (taxmen, elvii) can be created. So beyond pop 37, you can only have entertainers, and all they do is add to your score.
                          "I'm a guy - I take everything seriously except other people's emotions"

                          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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                          • #14
                            No-one has yet mentioned the 'Food Caravan Trick' so i shall sketch it in... City A sends FCs to City B which sends FCs to City C, which (you've guessed it!) sends FCs to City A ... all three cities grow (without limit [up to 127] as long as funds for caravan rushing are available)

                            However, the micromanagement required is mind boggling and simply not worth the candle...

                            SG[1] - tired even thinking about it....
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

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                            • #15
                              But just wondering, isn't there a limit on Maximum population for a nation?
                              I seem to remember that somewhere.

                              I know there is a city cap- 512 or 450 or something, but a pop cap?
                              -->Visit CGN!
                              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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