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Does anyone know .. (re civ2/redfront)

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  • Does anyone know .. (re civ2/redfront)

    what the consequences are for an attacking unit (inf) who's movement is increased above 1 when attacking a city with city walls? (unit does have ignore city walls flag)

    I assume it will attack with same Str as if it was a one MV unit. True or Not?

    I belive however that if the unit attacks a unit with the +50% defence vs units with mv >1 then this bonus will apply to the defender.

    Thus if I change the MV rate above 1 then the advantage of greater movement is a penaltly when coming accross Pikemen/Anti tank guns. Thus these become quite valuable.


    I guess the main question is does ignore city walls flag also apply to def +50% vs units with MV >2 if not is there a flag to enable this?

    I ask this with regard to making scenario's harder for the player by allowing enemy units greater movement but not if they get a penalty we can exploit.
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    Pavlov Zangalis - Hero of the capture of Berlin RFDG.
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  • #2
    Re: Does anyone know .. (re civ2/redfront)

    Originally posted by Colwyn
    I belive however that if the unit attacks a unit with the +50% defence vs units with mv >1 then this bonus will apply to the defender.
    Mv>1 is not correct -only units with mv=2 are affected when attacking a unit with this flag.

    for more information look at Combatthread.

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    • #3
      Re: Does anyone know .. (re civ2/redfront)

      Originally posted by Colwyn
      what the consequences are for an attacking unit (inf) who's movement is increased above 1 when attacking a city with city walls? (unit does have ignore city walls flag)

      I assume it will attack with same Str as if it was a one MV unit. True or Not?
      If it has at least one movement point left, you are correct.
      I belive however that if the unit attacks a unit with the +50% defence vs units with mv >1 then this bonus will apply to the defender.
      The pikeman bonus works only against units with move=2 and hp=1
      Thus if I change the MV rate above 1 then the advantage of greater movement is a penaltly when coming accross Pikemen/Anti tank guns. Thus these become quite valuable.
      Only if that unit also has hp=1
      I guess the main question is does ignore city walls flag also apply to def +50% vs units with MV >2 if not is there a flag to enable this?
      The two flags are separate and unaffected by the other being toggled on or off. A move=2,hp=1 attacker with the "ignore city walls" flag will still trigger the pikeman flag of a defender.

      My combat thread tells all! (thanks, Thoddy)
      The first President of the first Apolyton Democracy Game (CivII, that is)

      The gift of speech is given to many,
      intelligence to few.

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