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The Sticky Mouse Senate - Succession Game

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  • #31
    Allright I give up. In a republic, people should not stay too long in power. What’s more, I we have the pleasure to see many players participating, reigns should not be too long,. Our progression is ssssssssssssssslow, very slow, for now. As I’ve build a new city, my enlighted successor shall take a look at the happiness situation.
    Here is the saved game.
    Attached Files
    Oh Man, when will you understand that your greatness lies in your failure - Goethe

    Comment


    • #32
      El Gito uno,
      I did misunderstand your comment. Thanks for clarifying it.

      I mentioned that I dislike unrest in Civ and the reason for that is because I've never been very good at handling it. My usual answer to it is to throw gold toward rushbuilding whatever it is the unhappy denizens are demanding. In a game like ours that is not very easily done (though Julius did get us 100 more to add to the treasury). I can't stand jacking the luxury tax rate up to half or so and my experience in moving citizens within cities (making Eins, Elvises and such) is limited. In fact, my last real game (to completion, which was probably over a year ago) had me tinkering with citizens in that way and I had unrest trouble to some extent then. I curiously await how others will deal with our nation of potential ingrates so I can get a better grasp of how this matter is handled.
      Hello, my name is Shawn and I am Civ impaired.

      Comment


      • #33
        Originally posted by Bloody Monk
        As this is my first Succession game, better ask if there are any technical points I should know about posting the saves, etc???
        Glad you can play

        No special rules about saving games, just post the save file in the usual way.

        Feeder cities are usually a luxury to be put in later...at the moment we just need cities...any cities More development on the river south of Sticky Mouse is essential. You are right about corruption in republic it can be crippling on the outskirts of the empire. Courthouses are useful but we don't need them now.

        Basically we need:

        Pottery/Gardens
        Many more cities
        Literacy/Republic


        The order of play is:
        SG(2) Played
        SG[1] Played
        El Civ Played
        Julius Played
        La Fayette is on
        Messer Niccolò
        Bloody Monk
        STYOM

        8 is a comfortable number of players

        May I suggest that those playing the rest of the first round play 15 turns and when we come to round 2 we'll drop to 12.

        Good Luck La Fayette!

        -------------------------

        SG(2)
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

        Comment


        • #34
          Originally posted by Scouse Gits

          Feeder cities are usually a luxury to be put in later...at the moment we just need cities...any cities More development on the river south of Sticky Mouse is essential. You are right about corruption in republic it can be crippling on the outskirts of the empire. Courthouses are useful but we don't need them now.

          Basically we need:

          Pottery/Gardens
          Many more cities
          Literacy/Republic

          -------------------------

          SG(2)
          "Feeder" was a poor choice of words on my part; I meant it in the sense of a city site close enough to the Cap to lessen corruption that could be used, as needed, to more quickly send (feed) camels for WOW. And I had that river in mind for the site.

          Lucky Git is in need of an Elvis, now!! What do you think about using Lucky Git as a source of Settlers ??

          Definitely later on the courthouses. Just wanted you to keep in mind my tendency to overdo/mis-time white goods
          so long and thanks for all the fish

          Comment


          • #35
            Originally posted by Scouse Gits
            Basically we need:
            Pottery/Gardens
            Many more cities
            Literacy/Republic

            SG(2)
            I think 1st of all, we need trade (research is on the way). Then trading with our SSC city, then the gardens and then many more cities. I think Xin Yu strategy of permenent commodity to a city thanks to a food caravan might be very effective, I even think that I have improved it ...
            Oh Man, when will you understand that your greatness lies in your failure - Goethe

            Comment


            • #36
              Jules

              As the newbe, let me ask ,sir, Whatever do you mean?

              And can we trade without roads?? Or is that a given??
              so long and thanks for all the fish

              Comment


              • #37
                Originally posted by Julius Brenzaida
                Then trading with our SSC city
                The settler you employed - busy irrigating buffalo could have been another city on the river south of Sticky Mouse. If you are keen on Trade then we actually need some cities to make caravans.

                Please enlighten us how you have improved Xin's strategy

                ------------------

                SG(2)
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • #38
                  Horribile visu
                  La Fayette is almost ( ) frightened when he discovers this 'not Republic yet':
                  widespread cities (just as if they had been built in order to maximize corruption and waste), very few roads, very few settlers busy building roads, 2 temples already built + 2 more under building (which means 4 gold/turn maintenance, exactly what our taxes bring us every turn) and our poor coneheads are busy researching Trade at the poor rythm of 17 turns/tech.
                  La Fayette shouts his decisions throughout the Palace: 'destroy those temples under building at once, one warrior will be OK instead; build new settlers; use them to build roads linking our cities together; and start building catapults that we shall switch to caravans when we discover Trade!'
                  The civil servants bow and go to work .
                  Short log:
                  975 = Colossus finished building in Sticky Mouse
                  900 = Our horseman kills 2 barb archers in 1 blow
                  800 = Our horseman looks at an irrigated square
                  775 = Too bad! It's Shanghai (we have already met the Chinese previously)
                  725 = TRADE discovered (at long last!), Literacy researched
                  625 = We decide to tip one more hut (since we now have Trade): hard luck, it's a horde of barb horsemen!
                  600 = Consuls Retreat attacked by a barb archer, our warriors attack the archer: #1 killed, #2 saves the city (for a while).
                  Our first caravan is already miles away from Sticky Mouse and 8 more are now under building in our 8 cities.
                  La Fayette means that his job has been done. He resigns and goes to bed at once.
                  Aux bords mystérieux du monde occidental

                  Comment


                  • #39
                    Of course I didn't build any city. We have 8 and already 1 red face, ... and Republic is still faraway. I mean that building one more city now would have been like shooting a bullet in my left foot (and I don't wish to do that since it hurts ).
                    Aux bords mystérieux du monde occidental

                    Comment


                    • #40
                      La Fayette could you please post the save file

                      ------------------

                      SG(2)
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • #41
                        Dissention in the Senate - and it hasn't even been built yet

                        I knew there were good reasons for a sound non-dissenting Fundamentalist State

                        There always seems to be the tension between the city builders and the city cherishers - as I readily admit my total inability to cherish a city - I'm with the builders - a Republican sleaze is perfectly playable, just messy.

                        For my threeha'p'th -- how do we increase our Science rate without throwing down a hoste of new cities and utilising the trade specials our explorers have discovered?

                        SG[1]
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • #42
                          The Constant Gardener

                          tu pi tum tu pi tum...

                          it look that Mr. Niccolò, the soon-toga-wearer, will have the honour to save the soon-a-republic Sticky Mouse Dictatorship. I'll have to fund the "New Mr. Niccolò Flowers from the World Ltd." as soon as our beautiful gardens will be build...
                          (or maybe I can build the Oracle instead? [ Mr. N. looking around to see if one of the Gits is nearby]



                          I gave a look to the last save available (1000bc) and, "with horror and disbelief" I saw few cities, no roads, and other various .
                          Happy of what learnt in the past Sticky Mouse Institutes (not so happy to wash the dishes), I await, flexing my now powerful muscles (right hand fingers) that soon will be on the Sticky Mouse, for La Fayette to post our pre-Republic .sav, sure that our road system will be the finest of the world and happy of the mass-camel building...

                          ... awaiting...
                          googol... this is a number!
                          "Silence Ming. I will let you know when I feel you are needed." - HappySunShine
                          "Classic Eyes...But in reality, it works the other way around." - Ming

                          Comment


                          • #43
                            The Power of the Gardens and more cities

                            The current debate on the best strategy is interesting as it involves some of the basics of the game. Although we are going to form a Republic we are currently in Despotism and must manage this government type as best we can.

                            Rather than bore everyone senseless with an essay on my ideas, I thought it might be more useful to produce a practical example. Thus, I returned to the 1500BC save and played 15 turns to 875BC.

                            Like Julius, I wanted to avoid the wrong science falling out of a hut…so I followed his wise decision and didn't open any. I did build 4 cities and put a settler into Sticky Mouse to increase the citizens to four…enjoying more corruption free trade!

                            After Currency had been discovered Pottery was chosen as the next advance. The new cities began to make a difference to the tech rate, which started to improve. Using every high trade tile in the empire also helped…yes it was beaker counting. There were red faces but these were contained with Martial Law or Elvis. Because the corruption rate in Despotism is so high the introduction of an entertainer sometimes makes little difference to the beakers produced. Even with Elvis around all the new towns contributed at least one.

                            I never met the Chinese but near the end of my play I bumped into the Babylonians. On first meeting they didn't offer any tech exchange, but we agreed peace and they handed over 50 gold in tribute. Next year I knocked on their door again and was immediately offered a swap for Pottery. This was lucky, but if you look at the beaker progression in F6 (now for Trade) you will see it's over 80% full.

                            Next turn the Hanging Gardens were completed. Research rate every 12 turns and a capital celebrating.

                            The save file below is only for information. Please don't use it as the real game save.

                            -----------------------------------

                            SG(2)
                            Attached Files
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • #44
                              Originally posted by Scouse Gits
                              La Fayette could you please post the save file

                              ------------------

                              SG(2)
                              It was 2.30. I did exactly what I wrote: resign and go to bed. I apologize.
                              Attached Files
                              Aux bords mystérieux du monde occidental

                              Comment


                              • #45
                                SG(2)
                                Have you got a '1000' savegame? I think it would make the comparison with Julius easier.
                                I am not sure it will be conclusive though, mostly because he met the Chinese and got nothing at all, and you met the Babs and got a lot (especially Pottery and the right to build HG ).
                                Aux bords mystérieux du monde occidental

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