The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Go for it Hydey. Life is still a little hectic for me, so I'd suggest you skip me until further notice.
Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure
In the year 1766 Hydey 3 is named Marzipan wizard.
1768 : Build truck loads of stuff
1770 : deliver truck loads od freight and convince Ephesos to change teams
1772 : DiscoverElectricity and convince Odessa that we are the enlightened civ.
1774 : Build heaps more stuff
1776 : capture mycenae , build new city called Capau.
1778 : build heaps more stuff again
1780 : Knossos incited to become part of the master race, deliver excess trade goods, find an advanced tribe
1782 : Discover Electronics , convince Uppsala to see the light
1784 : Moscow (russian) grants womens sufferage , Sneak attack by chinese forces, Stonehenge builds Hoover dam , capture Pharsale
1786 : build some factories to help build more trade goods.
1788 : Hladir is revolting but we have it anyway gaining Copernicus observatory , deliver a heap of freight
1790 : Discover Refridgeration what clever coneheads we have., capture Aarhus.
Hydey has done his little bit its time to return to the brothels of Stonehenge and had the wizards job to some one else. All is well with our little world.
I've d/l'ed the save... I should be able to play in the next day or two.
Should we be cutting back to 10 or 8 turns, or still play 12?
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
I played 4 turns before leaving for work today; so I'll play at least 4 more and see how it goes.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
STYOM retakes the seat of power... oooh, magazines .
We have no embassies with anyone! Obviously someone has discovered Communism... but who? And what other sciences are out there for us to steal?
Goals:
1) Regain science lead
2) Capture Trondheim (Pyramids), then grow Stonehenge (23) and Temptation Isle (8) with food Freights
3) Establish embassies with everyone... or at least build UN
1790: Some production orders near the front lines changed to diplomats and cavalry. A few are rushed - we're swimming in cash.
1792: Peace refused with Vikings. Vikings have no new techs.
Embassy with Russians - they know Communism!
1794: Trondheim captured (Pyramids). Embassy with Vikings. Some Freights delivered.
1796: Kaupang captured; Vikings destroyed.
Ummm... help me out here... who cleared the Jungle w/ Gems near Temptation Isle??
Eritrea captured.
Diplomats report that the Babylonians are almost finished UN!
1798: STYOM violates several vows.
Nineveh builds UN!
1800: Communism stolen from Babylonians.
1802: Embassy with Babylonians. Nineveh revolts to our cause with UN inside! Diplomatic enquiries reveal that there are no unknown techs in the hands of any of the infidels.
1804: Amphibious Warfare discovered. Mmmm, tough call... we choose to research Espionage before Genetic Engineering. CfC would be nice, for celebrations, but those spies are really needed if we are to keep our technology lead (it seems most AI cities have already had technology stolen from them!)
1806: Much freight delivered. Trade with Egypt = Coordination of shipchains.
1808: Pulp It founded.
1810: Espionage discovered. Researching Steel (Genetic Engineering not offered )
Drowning in money (and thus feeling very much like a Pope now), STYOM retires to contemplate the loopholes in his vow of poverty.
********************
We're in position to roll now. We have a very profitable shipchain set up to Egypt. Demanded goods are routinely bringing 500+ g per freight - I only needed 3 freights to Alexandrie to fill the beaker window last turn
As a result, we have enough money now (9000) to rushbuy a lot of freights - or to rushbuy most AI cities, too... My successor can choose which, though the AI cities are great to trade with.
I also intended to route all freights through our original island as follows:
-Stonehenge departs for Egypt (shipchain in place);
-Sacred Buffalo departs for Babylon via Coolfundy and Western Text; (boats nearby)
-Slim Buttes departs for Russia via New Lutefisk and Vodka ImPort. (need to set up chain with boats from New Lutefisk)
There are 3 Freights sleeping near Egypt on a transport that can be delivered next turn - no point wasting the science bonus now.
I was building up Temptation Isle with Food Freights... I did build Stonehenge too big, stupidly
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Originally posted by Scouse Gits
We suggest that the next players take 15 turns for the first round and then 12 turns for a while.
That's why I asked. 'a while' is kind of vague.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
It is midnight and I managed only 5 turns until now, but I shall play the other 5 in the morning.
The current business is very simple: build as many freights as possible and deliver them in Alexandrie, which is a very fine example of 'repeated commodity' (the most common is hides, but in Alexandrie it is SILK ). This provides a rate of research close to 1 tech/turn, only with freights .
Techs discovered: Steel, Machine Tools, Refining, Combustion and Automobile.
Other events:
A horde of barbs lands close to Jihadsville and asks for 9100g after having killed our 2 valiant riflemen.
We say 'nuts' and they take the city, that we buy back on the same turn for 65g . This gives the following balance sheet for units:
Lost: 2 riflemen and 1 spy (= 110 shields)
Acquired: 4 dragoons + 2 partisans ( = 300 shields)
( = a friendly smile to my pals the barbs)
Comment