Announcement

Collapse
No announcement yet.

The sailing MGE succession game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Trade, trade and then trade ...

    MGE Sailing Succession ...

    Where are the happy people? Oh Stray, you have disapointed the masses.
    A massive plan to reinstitute global celebration is now underway.

    1784 = Sell Walls in Malaga, Valencia, Granad, Kashgara;
    I hit End of Turn and got a partial play at 1784 again a city round and able to move a few units!
    1784 = Celebration in Atlantis, Bannae, Hiccup, Sticky Mouse, Aachoo, Kabul, Hladir, Aleppo, Borkehide, Cape Whale, Cumae, Knudafoldur, Kundavik, Chengdu, Barcelona, Nanking, Lefse, Karakorum, Lutefisk; Marketplace in Hiccup, Sticky Mouse, Aachoo, Hladir, Cape Whale, Kundavik, Spac, Lefse; Bank in Kabul, Bokhara, Karakorum; Copper, Desert Song, 36g; Cloth, East Lutefisk, 16g;
    1786 = Celebration in East Lutefisk, Pamplona, Grand Canal, Spac; Marketplace in Pamplona; Cloth Lutefisk Suburb, 15g; Cloth, Nanking, 21g; Quincay captured, 27g; Khorasan captured, 15g; Mongol civilisation destroyed! Hispalis captured, 41g; Channel Port founded; Bapedi captured, 85g; Hlobane captured, 72g;
    1788 = Celebration in Quinsay, Bapedi; Marketplace in Bannae; Espionage -> Conscription; Pisae falls, 64g; Brundisium captured, 6g; Beads, Lutefisk-Lugdunum, 258g; Lugdunum captured (3 musks, 3 crooks & a caravel to be taken out), 8g; Gems, Grand Canal-Rome, 35g; Silver, Lutefisk-Rome, 52g;
    1790 = Celebration in Trondheim, Tsingtao, Panama, Seville, Madrid; Dye, Port Sleaze, 15g; Gems, Samarkand, 37g; Dye, Nishapur, 35g; Gems, Karakorum, 45g; Silver, Sticky Mouse, 26g; Ulundi falls, 70g;
    1792 = Celebration in Port Sleaze ; Library in Nanking (happy, Stray?); Lutefisk grows to 14 naturally; Spice, Kazan, 68g; Wine, Narvik, 30g; Wine, Boring, 28g; Wine, Borkehide, 38g; Food to Lutefisk; Wine, Nishapur, 36g;
    1794 = Lutefisk @ 15; Food to Lutefisk; Wine, Kabul, 41g; Cloth, Kashgar, 36g; Gems, Nishapur, 38g; Cloth, Port Sleaze, 18g; Cloth, Seville, 88g; Gems, Vallodolid, 79g; Gold, malaga, 156g; Wine, Toledo, 53g; Box full!;
    1796 = Conscription (Leo does his magic act) -> Tactics (hard choice ...); Darwin's Voyage in Desert Song; Tactics (Leo again); Electricity (my most hated Leo) -> Refining; Celebration in Boring, Bokhara; Marketplace in Nishapur; Lutefisk @ 16; Food to Lutefisk; Cloth, In your back, 43g; Oil, Flamenco, 48g; Oil, Salamanca, 63g; Oil, Borkehide, 40g; Cloth, Grand Canal, 20g; Beads, Jaak, 28g; Cloth, Tabriz, 42g; Salt, Tsingtao, 18g; New City founded on three special site; Two Pheasant founded (four special site); hut, 100g; hut, 50g; Gold, Valencia, 218g; Toronto, Cloth, 29g; Spice, Channel Packet, 22g; Oil, Shiguld, 24g; Cloth, Barcelona, 65g; Cloth, Madrid, 66g;
    1798 = Celebrations in Toronto, Channel Packet, The Institute, Shiguld, Narvik, Jaak, In your back, Nishapur. Valencia; Factory in Borkehide; Harbour in Spac; Marketplace in Rome; Lutefisk @ 17; Food to Lutefisk; Beads, Another City, 31g; Viroconium taken, 38g; Roman civilisation destroyed; Zimbabw falls, 147g; The Zulus have two cities left - but we have no idea where!; Git's Luck tips from hut; Cloth, Ditcheebork, 27g; Cloth, Trondheim, 33g; Cloth, Cordoba, 77g; Gold, Toledo, 174g; Dye, Straybison, 80g; Cloth, Iberian Canal, 58g; Cloth, Malaga, 55g; Oil, Cadiz, 71g;
    1800 = Refining -> Steel; Harbour in Flamenco, Desert Song; Celebration in Iberian Canal, Desert Song, Malaga, Cadiz, Ditcheebork, Rome; Temple in Nishapur; Sewer System in Karakorum; Lutefisk @ 18; Food to Lutefisk; Oil, Barcelona, 70g; Silver, East Lutefisk, 22g; Salt, Chengdu, 30g; Dye, Tsingtao, 18g; Beads, The Institute, 30g; Oil, Knudafoldur, 25g; Beads, Kazan, 28g; Gold, Hiccup, 25g; Oil, Kundavik, 37g; Silk, Bokhara, 158g; Gold, Melbourne, 38g; Wine, Aleppo, 53g; Dye, Karakorum, 51g; Wine, Khanbalik, 44g; Gold, Shangtu, 47g; Gold, Kabul, 45g;
    1802 = Celebration in Melbourne, Kazan, Shangtu, Khanbalik; Marketplace in Trondheim; Bank in Borkehide; Lutefisk @ 19; Food to Lutefisk; Salt, Hladir, 22g; Silver, Lutefisk-Seville, 100g; Gems, Cape Whale, 29g; Gems, Hoopla, 21g; Coal, Edge of Mankind, 88g; Beads, Narvik, 38g; Gems, sydney, 45g; Cloth, Pamplona, 82g; Box Full;

    Lord - I have had enough - please enjoy this game - note to my successor - before you look at the 60% luxury rate and slap it down - please consider the effect of all the celebrating cities - basically we are earning fractionally more trade arrows (to be applied to cash and science) than we would do if we took the luxuries off - IMO any reduction below 40% would be catastrophic... but play your own game.

    SG[1]
    Attached Files
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

    Comment


    • Wow. A whole lotta stuff in just 10 turns, SG[1].

      I should probably learn a little more about this trade with luxuries approach...
      Then later, maybe you can teach me the wonders of ship chaining.

      -Jrabbit while he's supposed to be packing
      Apolyton's Grim Reaper 2008, 2010 & 2011
      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

      Comment


      • Self Assessment before the Politburo

        Further notes:
        There are established ferries between our three core isands and ships tasked to the Arctic and Eastern Dependancy runs.
        IMO Lutefisk can stand being grown to ~24 which will give some very useful Eins (or meanies) - I ensured that one of the cities with an existing food route to Lutefisk had a caravan rushed so that growth could occur each year - you might wish to continue this tradition.
        Questions will be asked by the Politburo as to why I concentrated upon domestic trade to the capital (all caravans above are to Lutefisk unless explicitly stated otherwise) rather than seeking more lucrative desired commodity routes. My response (which might earn me a long spell at The Institute - an inspired city name! kudos to the founder) is that my experience suggests that routes with giant trade cities are much better in terms of the ongoing arrow benefit. A desired commodity can gain an outstanding bonus - but lead to a poor long term return. As my aim was to establish a network of celebrating cities, I took the former route (Further aside: key thing to note is network of celebrating cities - a city starts celebrating and earns more arrows which increases the value of all trade routes connected to it which causes other cities to celebrate which earn more arrows ... - this explains why a city will spontaneously start to celebrate in a game like the above as the trade route benefit filters down to it)
        Seville has the Colossus - it might be fun to build up this city too (to ~20) and then send all home continent trade to Seville - (Xin's two continent trading strategy) - as it stands an undemanded commodity between Lutefisk and Seville gets 100g (and 100 beakers) - I plead guilty to the lords of the Politburo for not utilising this resource to its best.

        I did my best - may my sentance be short - I don't think this game will see another round so good luck all and thanks.

        SG[1]
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

        Comment


        • p.s. to self assessment ...

          We are getting a tech every other turn with this strategy - it can't be that bad :grovel:

          I don't want to go to The Institute - there are really Bad People there ...

          * whines as encouraged with rubber hose and electro-shock 'therapy', again *

          Note to self - is this the real reason I hate Electricity? - I knew I should never have discovered it!!

          SG[1]
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • I have PMed M le Marquis to jog his memory...

            SG[1]
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

            Comment


            • Originally posted by Scouse Gits
              I have PMed M le Marquis to jog his memory...

              SG[1]
              Message received. I will download and play in around 10-12 hours.

              You listed the gold returned for every caravan - how much did you spend rushbuilding them?
              The first President of the first Apolyton Democracy Game (CivII, that is)

              The gift of speech is given to many,
              intelligence to few.

              Comment


              • How else do you buy science?

                SG[1]
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • I think that you will also agree that the number of laundrettes built (each and every one rushed) during my regime was more than adequate ...

                  SG[1] - getting defensive and very frightened of The Institute
                  "Our words are backed by empty wine bottles! - SG(2)
                  "One of our Scouse Gits is missing." - -Jrabbit

                  Comment


                  • 1802 - Comrade Marqnud is appointed chairman by the council. He spends his days and nights in meetings with various bureaucrats, who explain to him the state of affairs in the vast empire. Marqnud grows very confused by all the comings and goings of transports, engineers, and such. What city where? Huh? Why? It proves overwhelming. Marqnud orders the renaming of East Lutefisk to West Lutefisk, as official geographers noticed that the city actually lies just west of the capitol. He then travels to The Institute, orders a soft room be prepared, and checks himself in.

                    1803 - The council appoints Emdee Ess as the new chairman. Ess is a seasoned cutter of red tape, and remains undaunted by the task at hand. He notes that many of our cities have an even number of citizens, and exactly half wear light blue, the color worn by those feeling jolly. Growth will bring an end to their happiness, the chairman fears... He risks a drop in the luxury rate... Scientists report the discover of a strong new alloy called steel. They claim we can build better killing machines with this material.

                    1804 - Our destroyers continue to seek the cowardly Zulu. Cavalry comb the many islands we encounter, in search of new victims. A heap of freights are delivered for ~800 gold.

                    1806 - Scientists complete a Theory of Gravity. People everywhere are impressed. The English and Zulu sign a pact to contain our aggression.

                    1808 - Our population breaks 20 million! Irrigation spotted on continent west of England...

                    1810 - Advanced tribe of Yodelayheehoo found on the way to the war. Destroyer kills English catapult, we are now at war with mighty england! Comrade Ess leaves the final micromanagement of 1810 to his successor. Our knowledge of the world continues to expand. We are about to discover electronics, and freights approach the capitol to use as either deliveries or one of the 4 wonders available to us. Now if we could just find those damn Zulu...

                    Only five minor cities cancelled celebrations due to the luxury reduction, while our research rate sped up by a turn.
                    Attached Files
                    The first President of the first Apolyton Democracy Game (CivII, that is)

                    The gift of speech is given to many,
                    intelligence to few.

                    Comment


                    • Congratulations M le Marquis - you may just be the first leader to avoid The Institute...

                      SG[1]
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • Yes, great job indeed Marquis
                        You may then choose your holiday location
                        But maybe then you'll go to Sticky Mouse anyway, just to be around with your friends
                        Vlad is next
                        Oh Man, when will you understand that your greatness lies in your failure - Goethe

                        Comment


                        • 1810: Vlad Antlerkov is appointed Chairman by the council. Upon his ascendancy, he meets with his advisors to see what it would take to get women the vote. They say that it would take around 500 shields. Vlad shoots them.

                          1812: Electronics discovered. All of our musketmen upgrade into Riflemen. After getting some new advisors, Vlad orders research into the field of atomic theory.

                          Construction on the Hoover Dam begins in Lutefisk. Caravans pile in, completing it.

                          1814: Zulus acquire Gunpowder Hoover completed. Now working on the United Nations. More exploring. Found English settlements on island west of England.

                          1816: More moving of caravans. Destroyer kills English caravel. Currently researching Combustion.

                          1818: U.N. completed in Lutefisk, construction underway in Desert Song on Women's Suffrage. 21 million citizens.

                          Our search for the Zulu scum has ended, oddly enough, south of Britain.

                          Checking on the French, we find that they still have only 3 cities.

                          1820: Isaac's almost complete in Lutefisk. Also decided to rename a few cities.

                          Vlad Antlerkov resigns as Chairman and moves to The Institute.
                          Attached Files
                          oh god how did this get here I am not good with livejournal

                          Comment


                          • Me next?
                            I have downloaded and will start shortly.

                            -------------------------

                            SG(2)
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • Yes SG(2), you're next
                              Vlad played fast and good
                              Our only problem is to find all the AI cities
                              Oh Man, when will you understand that your greatness lies in your failure - Goethe

                              Comment


                              • -Jrabbit checks in from the beuatiful city of Montreux, Suisse. Urges the next Premier to consider this for a new city name. amn the kezboards here are strange, but the city (called bz some the 'Swiss Riviera.) is incredible.

                                they are about to shut down this free internet access station ¨courtesz of the paper Le Matin ¨so i have no time. Just wanted to say Bonjour ¨and depart...
                                ¨
                                Apolyton's Grim Reaper 2008, 2010 & 2011
                                RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                                Comment

                                Working...
                                X