The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Thanks -Jrabbit, but I am not such a great Warmonger. My predecessors worked well.
I must admit I am good at making big plans though
Yes, Straybow is next
Oh Man, when will you understand that your greatness lies in your failure - Goethe
1754 Lesson #1 to my esteemed predecessor: You have to rush the Sewer
–––– before the food box gets full. Growth is determined in cities
–––– first, then production. Lutefisk changed to Exchange, rushed.
–––– 4000+ gold nearly everything that can be rushed to the last row is
–––– so rushed. Especially everything that is doing Pikemen, which Leo
–––– will change to Musketeers before they are completed.
1756 Spanish Archers east of Salamanca; Crucs salley forth, pleas from
–––– Philip rejected, Archers die. Pamplona falls 49g plundered. Cadiz
–––– discovered and bombarded. Revenna captured 47g.
1758 Granada revealed. Kabul captured; a few gold looted. Crucs search
–––– south and west of Ravenna for other cities.
1760 Antium looted for 43g; Sticky Mouse Library
1762 Ormuz 23g; Mkts in Ravenna, Antium sold
1764 Tabriz 30g, Aleppo 24g; main Mongol continent secure. Cadiz 64g
1768 Caesar demands Industrialization , assault Cumae and Pompeii
–––– ships begin search for Avila north and east of conquered Spain;
–––– The Institute & Kundavik Libraries;
1770 Nobel discovers TNT and establishes the Nobel War Prize for most
–––– imaginative use of explosives to kill, maim, and destroy. Straybow
–––– the Preoccupied suddenly realizes that Vikings have Railroad and
–––– immediately switches many more cities to Engineer production
–––– Cloth to Lutefisk for an astounding 15g (demand disappeared)
–––– Boring Dye to Bokhara 27g, Cape Whale Gold to Samarkand 32g
–––– Pompeii plundered for 42g, Mkt looted for 40 more Cumae 18+40
–––– sold Mkts in various cities (nobody cares about celebrating)
–––– Hut 50 (island across from Kashgar)
Zulus given Industrialization somewhere in there (vain attempt to
improve relations for trade purposes)
1772 Roman Settlers, Catapult die; Lutefisk Sewer rushed; Grand Canal
–––– Library; Universities are being tickled in various cities
–––– Straybow the Doofus remembers we Vikings have Adam Smith's so
–––– those Markets weren't costing us anything… D'oh! @self
now reserving quarters in Sticky Mouse
1774 Viking law recognizes the limited liability Corporation. Leo's
–––– Magic Wand turns camels into 2½ tonne trucks; Commies next
–––– Cremona Wine to Zimbabwe 197g; Basra falls 24g; Nish Aqduct rushed
1776 Barb 150 x 2; Toronto Silk 54g, Shiguld Spice 44g; discover
–––– Avila on small continent to the East; hut 50 on same continent;
–––– Lutefisk size 13; try following Zulu Caravel to Intombe & Mpondo
Straybison founded somewhere in there
1778 Zulus develop Wheel! French develop Iron Working! Straybow
–––– almost resigns, but stays in hope the Vikings may still prevail.
–––– Lutefisk Harbor. Hut = Lost city of Atlantis; hut 50 S of Rome;
–––– Aachoo gems to Nishapur 42g
1780 Barbarian ship nears Edge of Mankind; Musketeers rushed, defenders
–––– shifted to reinforce EoM and split the attackers, fingers crossed;
–––– Avila stomped into dust; Philip captured and sent to Sticky Mouse
–––– Prepare for diminished contentedness from Cathedrals (Mike's)
1782 Only 1 city in disorder due to Communism Espionage next
–––– Splitting the attackers strategy worked Many cities set
–––– to produce 2nd Musket for garrison (noobie mistake!) Northern
–––– branch of Rome encountered; Barcelona Copper to Lugdunum 160g
–––– Neapolis bribed 512, 42g + Metallurgy gained; Roman Cat killed;
–––– Lutefisk Factory rushed & Freight drive begun for Darwin/UN
1784 Freight drive continued; many Freight sent towards Rome/England
*Groan* You gotta play 15 turns or the effort of relearning the what & where of everything isn't worthwhile. Spending a gargantuan sum of money our power has been increased manyfold. Yet, only 13 cities were taken from our enemies. The hunt for Avila delayed destruction of the Mongol remnant, left for my successor to finish.
Viking workers have been augmented from 7 Settlers to 43 Engineers. Several guesses at hidden specials were rewarded and Rails are being built. Julius neglected rail entirely and has been hard at work polishing the library floors in The Institute. (I'm sure the library at Sticky Mouse awaits my own labors for my neglect.) Universities have been built or started in home cities with trade growth potential.
Our army has grown from an impressive 32 Crucs + 5 Knights to a fearsome 68 Dragoons. Our navy likewise has nearly doubled from 11 Ironclads to 23, and a few Transports and Frigates have been added to our sizeable fleet. More are needed since time won't permit return trips from our distant prey to bring a second wave. 33 Freight are in production for revenue and wonder building.
I believe our trade revenues have been stunted because everything in the southern half of the map are continent #63. We're not getting overseas x2 bonus for trade with Mongol home continent. That means Zulu and France are unsuitable for trade routes from home territories. The big Roman continent is #57, so it must extend northward. Our subarctic colonies (#1), Cremona and Edge of Mankind (#59), and Spain (#36) are distinct for trade purposes.
Thanks Stray - so I get to sell Universities and rebuild Marketplaces do I ?
Try and get on it today - may have to wait till the morrow - sounds like you had fun - and that I need to do a little city re-renaming
Mathematics well, the sentence originally included 'clads and shipping fleet. The proofreader (Mr. Oddarcher) didn't catch all the changes and shall be sent to The Institute.
Distance from Lutefisk to London is 107 tiles, not counting the diversion around a large continent foreseen by the Seers of Blackclick. That's farther than a Magellan-enhanced Transport can move in 15 turns (105 tiles). The few ships with a head start are only 4 turns closer, which doesn't leave much time for conquering.
SG[1] shall be lucky just to reach England. Roman and Zulu homelands are dead meat.
BTW SG[1], while the Galleon/Transport (& complement) were waiting for the 'Clad & Frigate to catch up I followed a Caravel Westward for a while. The Seers of Blackclick predicted nearest landfall in that direction was too far to chase. I suspect chasing down the last two Zulu cities shall be another player's problem.
I'd toss some Engrs in the ships and start a few cities in choice spots along the way to England. Units can be rushed and put into action from a better strategic position, not to mention the trade benefits. Might get an Adv Tribe or two from coastal huts.
(PS: I was keeping the Frigate for local use by our subarctic colonies. I was about to ship the Engr over to rehome at Salamis and back. Antlergrad needs the food and the work to grow enough to make use of two specials.)
Geez, after posting my AAR I couldn't get page 5 to load for squat. Kept locking up anywhere from Julius' AAR to my start-of-round comments. Finally read SG[1]'s comments from this reply screen.
Thanks Stray - so I get to sell Universities and rebuild Marketplaces do I?
Suit yourself. Gotta hear your excuse for that move
Try and get on it today - may have to wait till the morrow - sounds like you had fun
It is always fun spending money, and there was a hellacious amount to throw frivolously at the army. Might've gotten a bit carried away; could've shifted more of that into transport fleet.
- and that I need to do a little city re-renaming
I could understand being touchy about me renaming the cities you built. But I don't understand pride of authorship in names the likes of H01, H02…
[mumbling]silly git
This is my last day in the office before a lengthy hiatus. I will not be online between 04 July and 21 July.
Looking at my 2do list prior to departure, there's simply no way I'll have time to play (even should the Marquis be posting as I write this). If I get time to do anything, it will have to be some Civ2 Democracy history I've committed to.
So that should mean that Vlad is next.
I look forward to reading the annals of our glorious victory upon my return. Have fun!
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
Right then. I'll be able to play on July 5 or thereabouts, as I'm going to a Boston Red Sox game tonight (leaving in 30 minutes) and then going to upstate NH on the 4th.
Straybow, you sell all marketplaces and you'd want me to go to Sticky Mouse because I didn't rushbuild some stuff ???
I never sold any marketplaces in my whole life, except when I wanted to disband the city next turn !
As for general politics, I wanted to keep the money for bribing cities. And as our power and our science looked adequate to win, I only concentrated on producing a fleet and many units, the units you used to conquer your 13 cities.
Oh Man, when will you understand that your greatness lies in your failure - Goethe
No, -Jrabbit, was not next ! It’s SG(1) now playing and probably rebuilding marketplaces, and then the Marquis. It’s all written in a post above. But yes, Vlad can take over –Jrabbit spot and –Jrabbit will enter another spot when he comes back. I am quite sure this one will still be going for a while ...
Oh Man, when will you understand that your greatness lies in your failure - Goethe
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