The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
700 BC - Spanish Chariot kills horseman near In Your Back. Looks for nice happy Hanging Gardens - can't find them anywhere
0625 Grand Canal founded. Peace/Maps with Spanish..
0550 Cape Whale founded
0525 Lutefisk builds Hanging Gardens Dye to Lutefisk 28g
0500 Navigation Now for Physics ...thinks... Vet Ironclads on the horizon if we can beat the Zulus to The Lighthouse!
0475 Prepares rush builds for second wonder.
0450 Trireme disbanded in Lutefisk to rush a fourth caravan.
0425 Lutefisk builds Lighthouse now for Marco's Zulus abandon their great project and buy an expensive settler.
400 Note for my successor - The Zulus have just started on Marco's..get the caravans rolling!
Continued building caravans; used a couple to make routes but none were worth much. Spanish demanded Navigation. King Straybow said, "First take a long walk off a short pier…" King Phillip was not amused, and killed a Settlers. Our 2 Horsemen took out 2 Chariots and a Phalanx but were killed in counterattacks.
We sent a Legion and some Horsemen across. They plundered Saragossa (formerly located east of the lake) for a few gold and knowledge of Warrior Code. Two more Horsemen were deposited near Salamanca. One took out a Cat and the other died assaulting the city's Phalanx.
Meanwhile, by 1 AD there were 8 accumulated caravans at Lutefisk. Commissioned Thor Magellanbork who managed to make it around the world by 20 AD.
OK, so what the heck happened to his maps?
Despite the loss of his maps all his seamen have been made captains and mates in our vessels, and their "feel" for the winds and seas is uncanny.
Meanwhile we have added knowledge of Physics, Construction, and Wheel. We are poised to sweep the Spanish scum before us like chaff, as soon as we can ship our lancers and chariots across the channel.
Oh, forgot to mention that the Mongols are apparently on the continent south of us. A ship was spotted and an Archers unit landed, which we bribed just so it wouldn't cause us problems. The Dutchy of Ditcheebork was established to aid movement of ships and war parties southward, should that become necessary.
The Explorer on the Western continent impressed a tribe of natives such that they decided to join us. He also discovered some minerals. A ship is being built at Nanking so that he can be moved to a new continent.
Many roads were built for our lancers and charioteers to move about with haste.
Julius, thanx for the invitation. This would be a great way to learn a lot while only screwing up about 20 percent or so of your progress , BUT
...unfortunately, my schedule does not permit me to join.
Where others are finishing their uni exams, I am deep in the throes of work and family commitments. From now until about Aug. 5. (Note to Julius -- I'll be in Switzerland in early July. What part of the country are you from?)
Great to see a MGE Succession, and very sorry I can't come out to play. I guess I'll do my usual -- admiring from afar.
Have fun and kick butt , everyone!
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
0100 = King Rodent surveys the Realm - and is well pleased. The Mongols are pursuaded to give us maps and Iron Working - the city of Kashgar is in Barbarian hands - for now! We appear to be waging a war with green units! Barracks rushed in IYB. Rather than make more green cannon fodder a policy of Caravan production has been instigated in the hope of being able to purchase some Barracks soon.
0120 = not much
0140 = Market in Lutefiske; Beads, Lefse, 8g; Settler joins Lutefisk now size 7; H01 founded in honour of the Goddess
0160 = Spanish Chariots move three squares to kill our Legion and Horse - boo - not quite a cheat one square was roaded, but a vet Legion with a chariot at 2/3s - boo
0180 = Kudevic, Salt, 18g; Spac-Seville, Dye, 104g;
0200 = Kashgar joins our cause for 153g - contains Horse + 2 dips - good value - even better when horse kills Bab King for 150g!;
0220 = not a lot
0240 = Polytheism -> Monotheism; Embassy with Mongols; H02, B01 founded; Revenge, 3 Spanish Chariots and a Catapult somewhat redesigned;
0260 = H03 founded; Another spanish Chariot killed;
0280 = Granary in Lutefisk; H04 founded;
0300 = Marco Polo's Embassy in Lutefisk; AI has no desired Techs - only the Republic; give Mongols (key civ) loads of tech get 200g tribute; Maps from France, England, Rome, Zulus; We know where they all live!!!
0320 = Sticky Mouse founded - work starts immediately on the Great Institute; H05 founded; Spanish Archer & Catapult disincentivated; Knudafoldur, Gold, 14g;
0340 - Colosseum in Lutefisk; Settler dispatched to capital to grow it to size 8;
King Rodent, having imbibed far too much altar wine at the shrine of the Goddess Eye-sea-ess, stumbles on the steps and breaks his neck ...
SG[1] - hoping he read somewhere that this one was 12 turns each
Don't you love how the AI can send its Trireme across open water for 15 turns even without Lighthouse? But I guess they'd be truly pitiful without such cheats…
Dang, I loaded the game and didn't notice the Frogs and Zulus even after scrolling over to see England. I hadn't read carefully and didn't realize you'd gotten maps from everybody. I've never played on a world so big you couldn't see the whole thing at max zoom out.
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