I had a city size 9 without a aquaduct. Has this happened to anyone before and if so why?
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An interesting observation..
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Easy - it has been captured - the Aqueduct is one of the first improvements destroyed by conquest - you will often keep the Sewer System strangely...
SG[1]"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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I think the Temple - if there is one - is automatically destroyed when you take a city." ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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My experience is that you will lose any happy improvements - Temple and Cathedral in particular - almost certainly lose a Colosseum and frequently lose an Aqueduct - other improvements seem to be largely random - and further, now we are in totally untested - gutfeeling land, I get a distinct impression that the proportion of lost improvements is somewhat proportional to the number of 'rounds' of battle that have taken place.
SG[1]"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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The only time I ever remember inheriting a temple was when a city was bribed x 2 to avoid an incident. Courthouses are always lost in any kind of city capture.
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SG(2)"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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The charming little ivy-covered village church of St Scouse Git, presumably?" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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Yes, saving temple/cathedral (40/120 shields = 80/240 gold [edit: cost]) is the primary advantage of bribe x2. Usually Coliseum survives a bribed revolt. Small cities aren't worth it, as I've never seen a revolt cost less than 100 gold so buying the Temple is cheaper.(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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Barracks and Walls can often be left - but remember about half the improvements are going to go so if the city only has Barracks & Walls one or both might well go the way of all flesh
SG[1]"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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In the old days, I used to reset to test what would survive.
It seems to either start in the first slot and delete every other one, or it starts in the second slot. Once that is done, it eliminates any temples or caths. left. If you did multiple resets, you would find that you got one of two patterns. Sometimes the number of improvements left changed based on where the temple was.
Depending on the civ's characteristics you were taking on, you might start to see a pattern since their city build order would be reasonably consistent. (this could be changed by the "at war" status)
All of this was not very scientific, but held up to testing. It was done a long time ago.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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See Info: Combat (GL) , post 62Civ2 "Great Library Index": direct download, Apolyton attachment
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Sorry, rah, I have read your post just now...
Originally posted by rah
Depending on the civ's characteristics you were taking on, you might start to see a pattern since their city build order would be reasonably consistent.Civ2 "Great Library Index": direct download, Apolyton attachment
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