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Can caravans enter barbarian cities?

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  • Can caravans enter barbarian cities?

    Can the human player trade with a barbarian city?

    I know it may seem useless in a normal civ2 game, but could be interesting for a scenario I'm thinking of...

  • #2
    my understanding is that you can although unless the city is large i imagine the benefits to be quite small, ie like trading with one of your small cities.... i also think this was only just recently discussed in another thread somewhere in the last few days

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    • #3
      I've delivered trade into a barb city. It was the only place demanding whatever the product was at the time. The only problem was avoiding them killing it before it got there.

      ------------------
      finbar
      Mono Rules!
      #33984591
      " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
      "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

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      • #4
        Yeah! Absolutely no problem - you even get a half way decent return if the city is big enough - have you tried sending in a heavily protected engineer to irrigate and mine for the Barbs?
        You can even establish an Embassy with the little devils, but it only lasts for the one turn!

        _____________
        the SGs in concert
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

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        • #5
          That's it, thank you all!

          Good to have some expert players there willing to help...

          And War Beaver, I haven't managed to find that thread...

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          • #6
            jgv..... i believe it isnt' its own thread but briefly talked about in one of the others,,,, if i find it before you i will post the url

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            • #7
              quote:

              have you tried
              sending in a heavily protected engineer to irrigate and mine for the Barbs?


              Yeah, I've done some 'gardening', but usually only when the city is also producing a barb unit I want to recruit. In TOT, there are some heavy hitting barb units wandering around in the late game. I will go as far as to capture a barb city, add buildings, and let them capture it back if I know a barb unit I want is in the vicinity--all to make the city produce that unit faster.

              BTW, I'm not sure about original Civ II, but in TOT the barb appearances are tied to specific squares; if you watch you can identify these squares, and park units on them if you really don't want to be bothered by barbs at that point.
              No, I did not steal that from somebody on Something Awful.

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