ok.I'm playin Imperirum Romanum but I can squeeze this in.
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The Truest Gift of the Gods
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War still wages on all fronts cept England cuz they are no more.Back and forth fighting but we are gaining inch by inch.Mongols bribed 3 cities in 1 turn.I got them back but they got Robotics,Computers and Labor Union.
Vikings are attacking with large numbers of armor but our spies are holding them by sabotage.
We built SETI to keep it away from the Mongols more than anything else.
We are now....a..Fundy Government.Revolution was alot of work.Had to hire elvis in every city then put them all back next turn.No disorder though so I spose it was worth it.We can manage 4 turns science and about 1000 gold per turn.I gave 20% lux to celebrate a few cities and it is worth it.
I see no clear win here.It remains a struggle.The Vikings have a huge number of cities and we must prevent them from having all of that land to themselves.The Mongols are tenacious and have cutting edge tech.We are progressing well against the Russians with a 2 pronged assaultThe ai can fight pretty good with modern units and RRs.I started pillaging some RRs to cut cities off from re=enforcement and spys.The bribing is a pain.At least 6 cities were bribed in my turns.
They want bombers next.Ai can use them pretty good also.We're in a bit of a pickle hereAttached FilesThe only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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Yes, this is a great war. And for once, the AI is (almost) up to the task
Lafayette, I think Smash's idea is to generate more gold in fundy, then we can bribe more easily. But do as you please
If you tell those Mongols a lesson
BTW : 5 people have downloaded the game to see the battleOh Man, when will you understand that your greatness lies in your failure - Goethe
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hehehe nothing so organized.I wanted to change to Democracy after the Mongols bribed 3 cities..but that was not going to work.I looked at Republic...(wanted to grow via we love)..forget it.Checked out Fundy and saw we were pretty even with Commie,and with only 3 cities celebrating,we were better off.More free units can't hurt in this situation.All the AIs are/were Fundy,so if you can't beat em...join em.
no problem making vets spys.I have been hitting with indescriminate sabotage attacks and getting vets that way.Vet status is not so important for my "style" as I hit everything.Alot of unit sabotaging also.Sank several cruisers near Panama with spys and a sub.Held off the Viking offensive with almost exclusively spys.
I see some problems after Advanced Flight...we're not real prepared.But maybe we can use some X PACKS then....The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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chasing capitals
1) Strategy
Looking at our situation in 1917, it appears that our foes are now able to get new techs from us almost as soon as we discover them. Therefore, if we go on researching, the main result will be that they get bombers and nukes.
I decide to stop research, stay fundy, make money to increase our treasury and minimize the risk of being bribed, and build a strong army in order to crush them all ASAP.
2) Results
We were too close the discovery of Advanced Flight. We discover it, the Vikings get it and Viking bombers start bombing.
Our treasury is increased from 1000 gold to 15000 gold. Only one unit gets bribed in 10 years.
Our number of howies is increased from 15 to 80, which allows us to conquer 46 cities in 10 years.
There is ONE Russian city left in 1927
Both Mongol and Viking capitals are conquered in 1925, and we start chasing (enemy treasury reduced by 1000 gold every time they move their capital). Result: after 3 moves, the Mongol have no more gold; their new capital, Kerman, might be conquered next year and the remaining Mongol cities might therefore be bribed at low cost .
The Viking treasury is now reduced to 4000 gold. 3 more moves of their capital and they will be just as broke as the Mongols.
We should therefore be able to achieve world conquest before 1945 (78 enemy cities left, 4.6 conquered/turn during the last 10 years).
3) Smilies
I have calculated a ratio of 'efficiency at war', defined as follows:
enemy losses divided by our losses.
Here are the results since we started waging war (date, general, enemy losses, own losses, ratio):
1864-76, La Fayette, 61 units, 12 units, ratio: 5.08
1876-86, smash, 124 units, 33 units, ratio: 3.76
1886-96, La Fayette, 129 units, 25 units, ratio: 5.16
1896-1907, Julius B, 229 units, 71 units, ratio: 3.23
1907-17, smash, 267 units, 96 units, ratio: 2.78
1917-27, La Fayette, 629 units, 99 units, ratio: 6.35
Aux bords mystérieux du monde occidental
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Originally posted by Smash
but when a civ is eliminated so are the casualties they inflicted
(Besides you got the green star in GOTM 13 and I was only fastest conqueror #2, well behind you, so I had to have something for myself ).Aux bords mystérieux du monde occidental
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Originally posted by Julius Brenzaida
LaFayette, statistics always tell what one wants them to tell.
I have been doing that very seriously most of my life in real life. Why not have the fun of doing it here with good friends? (of course I would never do that if smash and you were not good friends of mine).
The huge world war is almost finished now (I guess that smash playing after you will probably see the end of it). Bragging later would be too late .Aux bords mystérieux du monde occidental
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I'm not insulted or whatever by the numbers I just wondered where they come from.In my game,if a civ is eliminated so is all casuality info.
I'm quite pleased the great General La Fayette has seemingly turned the tide greatly in our favor.Particular pleasure is derived from the Mongol declineThe only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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