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The Red Front Saga Continues!!!!!!

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  • #16
    Also, what's up with the "settler" below my username and how do you get "emperor" or "warlord"?
    Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

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    • #17
      need 31 posts to get to Chieftan. And 101 posts to get to warlord. I think prince is 301. And Kind is 1001. Emporerer is 3001 post count I believe.

      Thanks for the help. Now I can get more use out of all my refugees. I managed to get quite a few back east.

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      • #18
        301? This is my post # 301 by pure coincidence and if you're right I should now be a "Prince" of Apolyton...

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        • #19
          Apparently not, Maybe 501?

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          • #20
            How about it 302? Or maybe just a time delay for the server to register it...

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            • #21
              I'm the happiest person !!!

              I found a way to defeat RedFront! Check out my thread on the scenario forum . Man, this is sweet.

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              • #22
                Which thread and where, Xin?
                Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

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                • #23
                  I have a wierd strategy for RF. I build lots of airbases in those wacky cities in the east with high production and send t-34s to moscow. Everywhere that can build Red Guards in 1 turn does, those that can't make red army (didn't know that thing about the event...). Then, I don't attack. I just build up t-34s in moscow while my red guards delay the enemy (air ports in Stalingrad and Leningrad as well). Then, in winter 1941, I launch a massive assault that recaptured minsk.
                  "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
                  "...Mangy dog staggering about, looking vainly for a place to die."
                  "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

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                  • #24
                    quote:

                    Originally posted by The ANZAC on 04-02-2000 11:09 AM
                    Which thread and where, Xin?


                    Scenario League Forums...SLeague I believe
                    Who wants DVDs? Good prices! I swear!

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                    • #25
                      Could someone repeat (again) the destination of the current RedFront version (1.4, I think) ?
                      In fact, I've downloaded it before but I've forgotten from where I got it...
                      In the ScenarioLeague they only have Version 1.2

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                      • #26
                        a) Rush build some freighters in your river-side cities in June 1941;
                        b) then in July 1941 ferry your labor brigades to the spot of 'fortified positions' and build cities there;
                        c) move the freigherts to the new cities and carry those fortified positions to other cities using chain-transportation.

                        On the north I moved one fortified position to Riga. On the south I moved 3 fortified positions (one between Stalingrad and Moscow, one 3 squares west of Stalingrad, and one south of Kiev) to Odessa, Nikolaev, Kiev, respectively. Believe me this can be done in July 1941!

                        d) You need to pillage one suburb square northeast of Kiev so no enemy can sneak pass it;
                        e) also in August 1941 move more fortified positions to seal the gaps between Kiev and Nikolaev. This way the north and the south are safe.
                        f) You can concentrate all of your forces to the central front and fight face to face with Hitler. No soviet fighters needs to retreat.
                        g) you will even have enough force to invade Finland and wipe it out during Summer 1941 (using 4 vet cruisers to bombard Hersinki, then land 8 T34/85 tanks should do the job).
                        h) build airbases in your eastern cities so that your labor brigades can be airlifted to the front. You have a total of 16 labor brigades, use them to build cities on the sites of fortified positions/fortified artillaries. If you can move them, that's terrific; even if not, you can reset the home city and they won't be disbanded.
                        i) Attack Germany via north and south using the rivers. Carry your fortified positions with you. There will be no counter-attack. Prefer do it during winter since you will not suffer from air-raids.
                        j) who need refugees to build up the Ural? They can be used as tank-bait and when they are killed you have partisans, which are terrific in killing hedgedogs.

                        You can do it in Deity level!

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                        • #27
                          quote:

                          Originally posted by Andz83 on 04-02-2000 02:40 PM
                          Could someone repeat (again) the destination of the current RedFront version (1.4, I think) ?
                          In fact, I've downloaded it before but I've forgotten from where I got it...
                          In the ScenarioLeague they only have Version 1.2


                          Well, you can go to http://www.chat.ru/~kabalero and click on the picture of a scene from Red Front and it has the download.

                          Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

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                          • #28
                            Good Idea Xin!!!
                            Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

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                            • #29
                              Xin Yu:

                              Do I really have to create a special version of Red Front for you alone? If I make it much more difficult no-one else will want to/be able to play it?
                              Here are my change for the Xin Yu RF version:

                              Fortified Batteries and Fortified positions are stationary helicopter units... (They can't be carried by ship) and they slowly die over time (Morale of troops decay as they sit out there isolated from their units).
                              After 1942 they pick up and move (Auto-converted to Red Army by the Soviet armament industry) so they won't outlive their intended lifespan.
                              All German units are created when German units die (At least you can't disband them). Killed refugees give Germans new veteran SS units instead of Soviet partisans.
                              (Partisans only appear when Soviet cities are taken)
                              The Finnish towns are all manned with Fortified batteries (Like the Swedes) until 1944.
                              All German rivers are mined.

                              I'm just kidding of course... I think it is amazing that you found this many loopholes. Most are legitimate.
                              Disbanding the units that trigger German reinforcements is a semi-cheat since you had to look in the events to figure that one out. Same with the Karl units.
                              The events are the AI's strategy so looking in them is like looking into your opponent's hand at Poker and then beating him... Not much of a challenge.

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                              • #30
                                Nemo: You have done a good job and I was already a loser at version 1.3 (I was too confident of my self that I lost too many units which could have been retreated. As a result I stopped playing after 3 turns). You did a hell of a job. Afterwards I looked at the events files just to study your strategy (or in your words, the AI's strategy).

                                So I'm not a cheater, but a loser trying to know what could have been done to win....

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