2 little questions
happyness
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-->we all know that more cities make more unhappyness,but is there something like an unhappynes counting variable involved.
=>well in the current game I have 15 cities (and I have monarchy/diety/large map=>so I have to many cities I know that)
and I noticed that I sometimes had a city(only one citizen content) and I am building some millitary unit to enforce martial law that after lets say 10 turns this guy turns evil(no new cities build in the mean while nor an upgrade to size2 in this city).
Any idea how this works???
AI-diplomatic-braindamage
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that the AI has some braindamage that is a known fact but listen to this:
the english AI builds Marko pollo's Embassy.(nothing wrong with that)
a few turns later I pay them a diplomatic visit,some techs get exchanged and then I ask=>'declare war to the Russians'
their response:'We have no contact with the Russians'
==>What did I miss???MPE gives diplomatic contact with any other player immediatly doesn't it???
Shade
happyness
-------------
-->we all know that more cities make more unhappyness,but is there something like an unhappynes counting variable involved.
=>well in the current game I have 15 cities (and I have monarchy/diety/large map=>so I have to many cities I know that)
and I noticed that I sometimes had a city(only one citizen content) and I am building some millitary unit to enforce martial law that after lets say 10 turns this guy turns evil(no new cities build in the mean while nor an upgrade to size2 in this city).
Any idea how this works???
AI-diplomatic-braindamage
----------------------------------
that the AI has some braindamage that is a known fact but listen to this:
the english AI builds Marko pollo's Embassy.(nothing wrong with that)
a few turns later I pay them a diplomatic visit,some techs get exchanged and then I ask=>'declare war to the Russians'
their response:'We have no contact with the Russians'
==>What did I miss???MPE gives diplomatic contact with any other player immediatly doesn't it???
Shade
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