Trade.
One of the best part of the Civ II, it leaves me with some questions.
When I started to play to Civ, I used caravans (and freights later in the game) only to make money .
My question was: why do I need to build a caravan when my Civ was already pumping big amounts of money from marketplaces and banks? It was "amusing" delivering goods to your cities and other Civs, it helped to make some money and ...that's it (money money money ).
Why do i need to build "the camel" when, instead I could build a legion (and Kill kill kill !!!) or a settler?
Reading some posts in Apolyton answered partially to my question. (I know that caravans are one of the most powerful units of the game, even if I have to figure out how making it works properly).
I found a lot of threads written as"scientific" works on the issue and I tried to figure out the complete set of possibiities given by trade.
(I've also tried with the "search" function to look for other threads related but, I have to admit, since I'm lazy I've not had yet the time to go through deeply).
Does anybody have some time to spare the knowledge about "beakers" "demand" and all the other mechanics of trade in Civ, like the effects on science and discoveries?
One of the best part of the Civ II, it leaves me with some questions.
When I started to play to Civ, I used caravans (and freights later in the game) only to make money .
My question was: why do I need to build a caravan when my Civ was already pumping big amounts of money from marketplaces and banks? It was "amusing" delivering goods to your cities and other Civs, it helped to make some money and ...that's it (money money money ).
Why do i need to build "the camel" when, instead I could build a legion (and Kill kill kill !!!) or a settler?
Reading some posts in Apolyton answered partially to my question. (I know that caravans are one of the most powerful units of the game, even if I have to figure out how making it works properly).
I found a lot of threads written as"scientific" works on the issue and I tried to figure out the complete set of possibiities given by trade.
(I've also tried with the "search" function to look for other threads related but, I have to admit, since I'm lazy I've not had yet the time to go through deeply).
Does anybody have some time to spare the knowledge about "beakers" "demand" and all the other mechanics of trade in Civ, like the effects on science and discoveries?
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