Yesterday I was bored and played around in cheat mode. I created a city on a grass square completely surrounded by hills. I then gave the city King Richard's and mined and airbased all of the hills. The city had 252 shields.
Impressive!!!
The weird thing was that it took 5 turns to create a Wonder (252 X 5 = 1260!?!).
I figure it should have only taken 3 turns.
It was the same with spaceships parts and some military items (battleship, stealth bomber). The amount of turns listed was longer than expected given a rate of 252 shields per turn. So my question is whether there is some built-in maximum shield allowance. Say something like 128. I know that many limitations in the game are bit-related (gold (16-bit), # of cities (8-bit), # of future techs (8-bit)), so maybe this is another one. Any comments?

The weird thing was that it took 5 turns to create a Wonder (252 X 5 = 1260!?!).


It was the same with spaceships parts and some military items (battleship, stealth bomber). The amount of turns listed was longer than expected given a rate of 252 shields per turn. So my question is whether there is some built-in maximum shield allowance. Say something like 128. I know that many limitations in the game are bit-related (gold (16-bit), # of cities (8-bit), # of future techs (8-bit)), so maybe this is another one. Any comments?
Comment