The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by OzzyKP
You guys who like the imagination faction should try Diplogaming online. It is a style of MP Civ2 play that focuses much on imagination and roleplaying.
I think I know what you mean- but shouldn't you provide some links
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
I usually role-play depending on the country I'm playing- warlike for Mongols, more civilized for americans and others.
Dave
"Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.
This link is for the Diplogame FAQ, has lots of information on what exactly a diplogame is, and lots of links to other diplogames. On the second page is a fully listing of all the diplogames I could find. Their name, dates, and who played in them. Read through those games and read through the FAQ.
This link is for History Of The World 3, the predecesor to the greatest Diplogame ever played, HOTW2. This is just started, so you can look at something fresh, its also the game I'm in right now.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
I only attack when I am attacked. And when I am attacked, that civ becomes part of my empire. Mostly through bribery. One attack means you must be eliminated.
I do play most of the game as Fundamentalist. It's the best govt for any kind of war.
Once all the civs are under my rule (except for one city), I make every city tile into farmland. I also do not plop railroads everywhere, one strip between each city (of course, each city has a bypass). I also change to democracy when there's one AI city left. I always build the spaceship to the largest size. I always have solar plants in my cities even though I control the Hoover Dam (to reduce pollution of course). I will convert glacier into plains and build cities there. I always wait until the last moment to launch my spaceship (many times I don't realize I forgot to do so until 5 turns too late). Every city, regardless of size, always has an aqueduct and a sewer system (so the people don't live in their own filth)... In fact they all get just about every improvement. Every city maintains it's own garrison of one military unit (NON units remain as they are). I disband my army after I have eliminated the opposition (except for the garrison). I always play with barbarians in huts only so I can get away with this. I always max out science at the end (100%). Every city grows to its limit and stays there. I will terraform to ensure no starvation occurs. I always give techs to the surviving city. I build airports everywhere so I can end freights all over the planet to further science and trade.
Originally posted by Sirotnikov
It always looked wrong to me, that people found the exact formulas to how certain calculations were made.
Well, even we don't necessarily think about those formulae when we play. I don't, anyway.
Sometimes the discovery of the math is itself enjoyable. CivII was just an unknown set of algorithms to decode - not to play better or be sneaky, but because math is fun exercise for the gray matter. A complex math problem without a due date, as you will.
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
Well I agree that the mess of railroads the AI oftimes produces looks very unsightly, I have been experimenting with the road and rail trade bonuses. It seems that you need almost as many railroads as the AI to actually benefit from these illusive perks - sometimes the chosen route is downright bizarre - rather sad - I too liked to have a minimalist approach to rail networks - albeit more from efficiency reasons than aesthetic ones.
My apologies if this has been covered earlier in the thread, but has anyone remarked that some of the stories that accompanied the various Succession Games that had a period of great enthusiasm some time before Civ3 - were wonderful. A true Imagination Factor...
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