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  • #16
    That can't really work surely? It sounds too easy, surely you would have to mess round more with the games coding?

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    • #17
      quote:

      Originally posted by Scouse Gits on 04-25-2001 10:36 AM
      Well what do you know !

      I have made the following changes (marked in red) to the Game.txt file ...

      @DIFFICULTY
      @width=320
      @title=Select Difficulty Level
      @options
      Chieftain (easiest)
      Warlord
      Prince
      King
      Emperor
      Deity (toughest)
      God Awful


      @BARBARITY
      @width=320
      @title=Select Level Of Barbarian Activity
      @button=Random
      @default=2
      @options
      Villages Only
      Roving Bands
      Restless Tribes
      Raging Hordes
      Barbarian Wrath

      using WordPad ...
      and lo and behold the options came up when I opened a new game -- having selected both, I am unable to say whether or not the Barbarian Wrath had any effect, but Carthage a size 1 city (the size 1 city) went into unrest with a red face on the third turn!



      I went ahead and added five more lines under "Deity (toughest)". Here are the effects:

      Deity1: happiness like SG[1] stated. AI's food box was 7 lines and shield box had 7 columns

      Deity2: happiness is worse as the only citizen turns into a black face on the third turn. AI's food box is 6 lines, shield box 6 colums.

      Deity3: Food box 5 lines, shield box 5 colums
      Deity4: Food box 4 lines, shield box 4 colums
      Deity5: Food box 3 lines, shield box 3 colums

      At deity6 a strange thing happened. The quillotine blade dropped and "you have conquered the entire world" immediately at 4000BC with a score like 2340.

      Conclusion: the harder the difficulty, the quicker the AI cities grow due to smaller food box (at deity5 it's only 2 * 3 = 6). Also AI production is overwhelmining quick. I tried a game where I never founded a city and just kept hitting 'enter' until 1900AD. The map is amazing: there were starving AI cities size 100, cities had all improvements possible and units.. the whole map is full of them. I'd post a nice screen shot if I could There is one drawback, though. Every two turn comes an error msg with buttons "close" and "ignore". With 'ignore' the game continues. I'm not sure if this appear on lower levels.

      So folks, we now have 5 more difficulty levels for those who think that deity is a piece of cake..

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      • #18
        Marko,

        I've tried three levels above deity and my conclusions are same as yours.
        Now I'm going to look at deity 5 and see it works with my computer and MGE.
        As for the barbarians, you can only add one level, before the game crashes. But there are definitely many of them !

        In any case, the game crashes when you should reach the high score table after retiring, but who cares ?
        4 or 5 new levels for civ, that's really great.

        Who has discovered that. It must be added in my second version of my no-limits add-on, and the guy sure deserves credit !

        ------------------
        Oh Man, when will you understand that your greatness lies in your failure - Goethe
        Oh Man, when will you understand that your greatness lies in your failure - Goethe

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        • #19
          Well,

          Let us not be too enthusiastics !
          I can't save or load a game with a super deity level.
          I think it has something to do with the fact that the difficulty level appears in a box.
          Has anybody any idea on how to solve that ???

          ------------------
          Oh Man, when will you understand that your greatness lies in your failure - Goethe
          Oh Man, when will you understand that your greatness lies in your failure - Goethe

          Comment


          • #20
            Waov !

            I've toyed with other things in the .txt and here's a nice little discovery. You change the number of civ2. Not up, sorry everybody but down.
            Simply write * 2 civs and * 1 civ and it works. Great isn't it. You can even play alone.
            Edit : all my tests have been with MGE. During the summer holidays I promise to look at this discoveries more thoroughly to prepare a second no-limits add-on.
            Any other testers welcome !

            ------------------
            Oh Man, when will you understand that your greatness lies in your failure - Goethe
            Oh Man, when will you understand that your greatness lies in your failure - Goethe

            Comment


            • #21
              Julius, I have got 2.42 and save/load works. Also retiring works and the game ends normally. Maybe it's just MGE..

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              • #22
                I retired from a game where I had 'Barbarian wrath' selected. I gave me 75 bonus points to the score.

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                • #23
                  quote:

                  Originally posted by Marko Polo on 04-28-2001 05:54 PM
                  I retired from a game where I had 'Barbarian wrath' selected. I gave me 75 bonus points to the score.



                  What about the other scoring? Have you noticed an increased percentage at all? I think on emperor 10pts= 1% score and its slightly less pts on diety(this is what Im referring to)


                  I did barb wrath btw and the barbarians spawned and managed to destroy 3 AI capitals! Dont know if they are stronger or it was just a coincidence.

                  *edits*- Diety+5 game 1600AD AI Russians have 172 rifleman and 192 fanatics 13000gold and only 28 settlers and 11 caravan and they are at war with everyone. The passing on turns is brutal.

                  [This message has been edited by Chris1111 (edited April 28, 2001).]

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                  • #24
                    I had to try this. I started a game on +1, and on +2. I noticed that when I load a saved game on +!, it says "difficulty level Worshipful", and on +2, it says "difficulty level Enthusiastic". these are other civ's attitudes towards you, so it's obviously borrowing. maybe I should look and see where it gets them and and my own "God Hates You" and "Lost Cause"

                    I thought I got a lot of throne room stuff on +1, but on +2, I got a throne room improvement EVERY TURN once I built a city. the thing was maxed out by 2000 B.C.
                    Another thing is that martial law doesn't seem to work so well. Even with 3 units in a city, I couldn't turn a black face content. he stays red. things get a lot easier once you can build a temple...

                    I've played out most of a game on +2, and here are some of the highlights.

                    1200 BC Babylonians build pyramids
                    475 BC Celts start Xin Yu's War Academy, finish it by 50 BC
                    250 BC 1 top 5 city size 12, rest size 8
                    100 AD babyonians discover philosophy.
                    1000 AD My little civ has learned 6 (count them, 6!) techs, and is finally researching monarchy
                    1420 I saw an Ironclad off the coast
                    1570 I finally discover trade
                    1864 Babylonians discover space flight
                    1900 Babylonians out of techs to research.

                    I retired in 1957 with a score of 156, civ rating of 23%. listed higher than a game wher my score was 278, civ rating of 17%. Go figure.
                    Any man can be a Father, but it takes someone special to be a BEAST

                    I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                    ...but Father Beast beat me to it! - Randomturn

                    Comment


                    • #25
                      I've tried with FW and it works fine. You can load and save games and go the hall of fame. But not in MGE or ToT. Go figure.
                      There is definitely 5 more level of difficulty after Deity !!!
                      Isn't that great ?
                      For the barbarians, I'm not sure of how it works. But there is at least one more level that works fine.
                      This summer, I will try to hexedit the civ2.exe to make it work with MGE.
                      Imagine a deity+5 on a gigamap, with barbarians everywhere. A real tough challenge !


                      ------------------
                      Oh Man, when will you understand that your greatness lies in your failure - Goethe
                      Oh Man, when will you understand that your greatness lies in your failure - Goethe

                      Comment


                      • #26
                        Julius, your middle name isn't 'von Masoch' by any chance is it?

                        ------------------
                        Scouse Git[1] -- git1@scousers.net

                        "Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
                        "The Great Library has been built!"
                        "A short cut has to be challenging,
                        were it not so it would be 'the way'."
                        - Paul Craven
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • #27
                          Oh, and Julius, if you are getting out your hex editor again - is there any chance of removiing the 'no more than 250' restriction on the side length of giga-maps - I would like to try out a 'Giga Spindle World'

                          ------------------
                          Scouse Git[1] -- git1@scousers.net

                          "Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
                          "The Great Library has been built!"
                          "A short cut has to be challenging,
                          were it not so it would be 'the way'."
                          - Paul Craven
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

                          Comment


                          • #28
                            I found it!

                            at the bottom of the Rules.txt, there's a @difficulty just before the @attitude section. I added my own levels "God Hates You" and "Lost Cause". It comes up like that in the load game screen. that way you don't get that "difficulty level Worshipful" message.

                            I haven't had any crashes with the 2 higher difficulty levels, but I do with the "Sands Of The Sea" barbarian setting. not a crash, exactly, just the close/ignore option. I need to get back to my God Hates you/Sands Of the Sea game and see if I see any barb activity.
                            I'm playing with 2.78, BTW
                            Any man can be a Father, but it takes someone special to be a BEAST

                            I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                            ...but Father Beast beat me to it! - Randomturn

                            Comment


                            • #29
                              quote:

                              Originally posted by Father Beast on 04-30-2001 02:46 PM
                              I found it!
                              at the bottom of the Rules.txt, there's a @difficulty just before the @attitude section. I added my own levels "God Hates You" and "Lost Cause". It comes up like that in the load game screen


                              Sorry FB, but I'd found it yesterday : it doesn't work that well, at least for me. Now, no AI will ever "worship" you, they'll just "god hates you". It's trading a little problem for another !


                              ------------------
                              Oh Man, when will you understand that your greatness lies in your failure - Goethe
                              Oh Man, when will you understand that your greatness lies in your failure - Goethe

                              Comment


                              • #30
                                quote:

                                Originally posted by Scouse Gits on 04-30-2001 06:32 AM
                                Oh, and Julius, if you are getting out your hex editor again - is there any chance of removiing the 'no more than 250' restriction on the side length of giga-maps - I would like to try out a 'Giga Spindle World'



                                It shouldn't be too difficult. Just needs some time ! This summer it shall be done.



                                ------------------
                                Oh Man, when will you understand that your greatness lies in your failure - Goethe
                                Oh Man, when will you understand that your greatness lies in your failure - Goethe

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