The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I admire your pursuit of logical heirarchies. You could really improve their usefulness if you used some tricks like indentation, headings, etc. Just categorizing things in a mathematical manner is not sufficient.
As written, your thread is not user-friendly and the hard work you've done is going to waste...
Post 41
The formula for bribing cities can be simplified some:
GR = S*(G+1000)/(D+3)
GR = Gold Required
G = gold of civ that is bribed
D = the distance between dip/spy and the capital of civ that is bribed
No need to have extra variables added in for no reason
In response to post 42 below: This is your formula just rearanged and in this formula if gold = 0 you can tell it has "no effect as you say" because if it is 0 G can simply be removed. If G is removed then
GR = S*1000/(D+3) or in your terms GR = S*DF where DF is distance factor.
[This message has been edited by Mixam (edited May 03, 2001).]
"I know not how I may seem to others, but to myself I am but a small child wandering upon the vast shores of knowledge, every now and then finding a small bright pebble to content myself with"
Plato
Post 42
Mixam,
I agree that your formula is more simple.
But my formula makes things more clever IMHO, it is useful to highlight "gold" part of the formula and "distance" part:
if "gold of civ that is bribed" = 0 then "gold factor"´= 1 (i.e. gold factor has no effect)
[This message has been edited by SlowThinker (edited May 03, 2001).]
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