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CASE CLOSED!
quote:![]() Originally posted by Smash on 04-08-2001 11:59 PM because the nuke has almost a 100% chance of hitting its target. Think of the cruise missing a direct hit on its target but causing enough lateral damage to make the target inoperable. The nuke can hit a dime. ![]() I'm getting in to difficulty here ![]() ![]() |
quote:![]() Originally posted by East Street Trader ...Are the roles then reversed so that the defender's hit points and fire power become relevant, and the attackers defence points? ![]() |
quote:![]() Originally posted by East Street Trader If that is right I wonder whether the earlier rounds have the effect of eroding the values - i.e. does the damage sustained in round one reduce the hit points/firepower and defence points in subsequent rounds? ![]() |
quote:![]() Originally posted by East Street Trader Also how does the defence bonus from terrain work? Does each unit get the defence bonus of the terrain upon which they are standing - so that an attacker attacking from mountains will suffer less damage when the defending unit hits back? ![]() |
quote:![]() Originally posted by SlowThinker on 04-09-2001 08:23 PM finbar, do you want to say that triremes rotate in winning periodically if reloading? That is A, B, A, B, A, B... No fortuity? ![]() |
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