quote: Originally posted by Marquis de Sodaq on 03-20-2001 11:54 AMJay Bee, it's been a while since I read it myself. One I do remember for certain is that the discovery of Mass Production increases pollution - but you get the benefit of being able to build an improvement to counter it. IIRC, Industrialization, Mass Production, and one(?) other have this effect. The effects are more warning shields in the city window and a hotter beaker indicator. And yes, I suppose population and shield production are intimitely related. But at an extreme, a size 20 city is a size 20 city - whether it produces 5 shields or 50 makes the difference. |
This is from memory but, if I recall correctly
Pollution bellow 20 has no effect.
Each unit of population creates 1 unit of polution.
Each sheild of production creates 1 unit of polution.
The smokestacks you see on the city menu represent pollution in excess of 20 units.
Population based Pollution is increased by Industialization , Automobile,Mass production and Plastics.
Pollution is reduced by the discovery of Recycling and Environmentalism.
Mass Transits completely elliminate pollution caused by population.
Recycling centres reduce pollution caused by production (I'm not sure by how much, but I'd guess by 20 points).
Hydro and Nuclear plants also reduce production based pollution. I'm pretty certain it's by 20 points. Based on a lot of games where I've built Hoover Dam, the only cities that require more than a Mass Transit to achieve zero pollution are the ones with more than 40 sheilds of prodution.
Solar Plants completely elliminate production based pollution, and act to counterbalance global warming.
(most of the above info was drawn from the Scenario League's Design Tips FAQ, a most excellent html document available on their site, http://sleague.apolyton.net/ )
(edit: corrected technology advance pollution factors)
[This message has been edited by Thoth (edited March 22, 2001).]
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