Hi, I play MGE at King level. I noticed (my hubby also) that when we add a solar plant to a city, pollution appears where there was none before. I thought the point of Solar Plant was productivity WITHOUT pollution. Is it a bug in the program that it adds the shields and then calculates the pollution without making an exception for the "solar" aspect?
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solar plant and pollution
Hi, I play MGE at King level. I noticed (my hubby also) that when we add a solar plant to a city, pollution appears where there was none before. I thought the point of Solar Plant was productivity WITHOUT pollution. Is it a bug in the program that it adds the shields and then calculates the pollution without making an exception for the "solar" aspect?
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Did you also build a Mass Transit? Otherwise your citizens will pollute the town by driving their cars.
Pollution can also be generated by overlapping cities and, of course, by nuclear explosions.
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Welcome, schweick, and doubly welcome as you boost the (now growing) ranks of lady civvers -- as to your question - Rib is right as usual
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Scouse Git[1]
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were it not so it would be 'the way'." - Paul Craven
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I have had cities that produced so many shields that even with mass transit, reclycling center, and solar plant I still had pollution indicators on the city screen. but it helps a lot.
and yes there is a ditinct difference between population pollution and industrial pollution. I'd have to run some tests to verify this but if you have a size 50 city on say all unshielded grassland (not possible I suppose) with no improvements in the moderan age you should have pollution. And even a size 1 city with 50 production (this would require a cheat in the rules.txt) will have pollution.
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For a discussion of this very topic already under way, see the thread titled "Global Warming" right here in this forum!
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