Announcement

Collapse
No announcement yet.

Modifiers for Attack/Defense

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • ruoxiaohai
    replied
    Well, if you guys want to be anal, the pikemen ONLY get defensive advantages for unit numbers 16 to 21, I think. Either that or 22, I've never tried pike vs. Calvalry, but that's the way it goes. Also, many scenario designers have found that special unit "places" have advantages. Yeah, so how does difficulty level (chieftan-deity) affect the chances of winning?

    Leave a comment:


  • DaveV
    replied
    Marko Polo - the pike advantage is a 50% bonus against units with one hitpoint and a movement of two. So one of the +1 or *1.5 modifiers accounts for that.

    Chainsaw - there's no intrinsic advantage for modern units versus ancient; catapults can kill musketeers although the musketeers are a more modern unit. Hitpoints determine how hard a unit is to kill; firepower determines how much damage a unit does when it hits. A rough approximation in comparing strengths is to compare attack*hp*fp for the attacker against defense*hp*fp for the defender.

    Leave a comment:


  • Marko_Polo
    Guest replied
    quote:

    Originally posted by DaveV on 01-25-2001 08:29 AM
    The guide is wrong. As Sieve Too said, this has been tested lots of times. It's easy enough to check for yourself: just crank up a couple units in cheat mode. Take my example above: the vet pike would only be 2+1+1+1+1+1 = 7 if you add numbers. Try attacking him with three vet crusaders (5+2.5=7.5) on the same turn - I'll bet you a doughnut they all lose.


    If I remember right the pikeman has a defend advantage against attackers on horse, so this example isn't very good..

    Leave a comment:


  • Chainsaw
    replied
    I`ve never been able to understand what kind of effect hitpoints and firepower have. How about modern units fighting obsolete ones? Does this affect attack/defense strength or HP/FP?

    Leave a comment:


  • ruoxiaohai
    replied
    Um....yeah! I knew that multiplication order doesn't count, but I was interested about stuff like pikemen. I guess my example wasn't very good.
    And how do easier difficulty levels affect the combat outcomes?

    Leave a comment:


  • DaveV
    replied
    The guide is wrong. As Sieve Too said, this has been tested lots of times. It's easy enough to check for yourself: just crank up a couple units in cheat mode. Take my example above: the vet pike would only be 2+1+1+1+1+1 = 7 if you add numbers. Try attacking him with three vet crusaders (5+2.5=7.5) on the same turn - I'll bet you a doughnut they all lose.

    Leave a comment:


  • granite00
    replied
    I agree with SilverDragon. According to Sid Meier's Official Strategy Guide (page 270), the bonuses are added.

    Leave a comment:


  • Sieve Too
    replied
    Dave V has it right. All Attack/Defense bonuses are multiplied together, never added. There have been numerous threads and tests on this very topic.

    Leave a comment:


  • SilverDragon
    Guest replied
    I always thought the knight would have a defense of 9 because you dont multiply the bonuses by each other. The basic defense is 2. for vet status, you add 1. for being on a hill, you multiply the basic defense by two, but you don't include the 1 from vet status, so you get +2 from the hills. Then you get +4 from the city walls, so his total is 2+1+2+4, which is 9.

    ------------------
    - SilverDragon, scourge of the western skies

    Email me at
    SilverDragon141@aol.com

    Leave a comment:


  • DaveV
    replied
    In case you're worried about integer roundoff (in which case the order would matter), all the numbers are multiplied by 8, so roundoff is to the nearest 1/8.

    Edit: so a vet fortified pike, defending on a forested river against a crusader (2*1.5*1.5*1.5*1.5*1.5), would, I think, defend at a rounded-off 15.125 instead of 15.1875.
    [This message has been edited by DaveV (edited January 24, 2001).]

    Leave a comment:


  • Albert B
    replied
    Correct sir. Since multiplication is associative, 2*1.5*3*2 = 1.5*2*2*3 = 3*2*2*1.5, etc. = 18. I'm so sad I didn't get to it first!

    Leave a comment:


  • Scouse Gits
    replied
    It doesn't matter!

    ------------------
    ____________
    Scouse Git[1]

    "CARTAGO DELENDA EST" - Cato the Censor
    "The Great Library must be built!"
    "A short cut has to be challenging,
    were it not so it would be 'the way'."
    - Paul Craven

    Leave a comment:


  • ruoxiaohai
    started a topic Modifiers for Attack/Defense

    Modifiers for Attack/Defense

    What is the order that they come? I mean, say I have a Vet. Knight in a city w/ city walls on a hill.
    Def 2
    Vet=*1.5
    City walls=*3
    Hill=*2, but what order?
    If there's any other bonus I've left out feel free to add it in. Thanks.
Working...
X