Ok, I used to play Civ2 all the time, but college always got in the way. Now that that problem's been gotten rid of, I see a lot of things have been done to my favorite game since I last played it. So, I decided to start at ground zero. I opened Rules and started editing EVERYTHING. Changed Civ names, attitudes (stupid instead of worshipful, pissed instead of enraged), changed the tech tree, changed trade commoduties (Mountain Dew is the most sought after), changed Civ attributes. But I've run into some problems.
The main one is how do I change the icons? I see thousands of different units, but I can't GET them! Right now I have a SAM that looks like a flying boat and a missile launcher that looks like a fat man with a spear. Ive tried everything I can think of and asked everyone I thought might could figure it out. Nuthin doin.
Not all of my questions are easy and stupid, though:
1-What is "sub advantages/disanvatages?" Im trying to make a land unit that can carry cruise missiles, but it wont happen.
2- How do I get a Nuke's blast radius? Then I could have Tactical Nuclear Missiles.
3- How can a Helicopter travel over water if its a ground unit? And, how do I get a unit to suffer incremental damage like the Helo does when its not resting?
4- Spies and dips dont require resources. Is the only way to get a unit to do the same thing to make its role diplomacy or make it free support under funda gov?
5- How do I get a unit to have x2 v. sea units like the AEGIS cruiser has x2 v air?
6- Ok, so spies and dips can sabotage units. They reduce the overall hits a unit can take. Is it possible for a unit to reduce the attack or defense factor?
7- Is it possible to create a unit that will multiply the defense of the most capable unit, like the fort, and not increase its own defense?
I figure some of the answers are simple "no's." However, any help you can provide will be deeply appreciated.
The main one is how do I change the icons? I see thousands of different units, but I can't GET them! Right now I have a SAM that looks like a flying boat and a missile launcher that looks like a fat man with a spear. Ive tried everything I can think of and asked everyone I thought might could figure it out. Nuthin doin.
Not all of my questions are easy and stupid, though:
1-What is "sub advantages/disanvatages?" Im trying to make a land unit that can carry cruise missiles, but it wont happen.
2- How do I get a Nuke's blast radius? Then I could have Tactical Nuclear Missiles.
3- How can a Helicopter travel over water if its a ground unit? And, how do I get a unit to suffer incremental damage like the Helo does when its not resting?
4- Spies and dips dont require resources. Is the only way to get a unit to do the same thing to make its role diplomacy or make it free support under funda gov?
5- How do I get a unit to have x2 v. sea units like the AEGIS cruiser has x2 v air?
6- Ok, so spies and dips can sabotage units. They reduce the overall hits a unit can take. Is it possible for a unit to reduce the attack or defense factor?
7- Is it possible to create a unit that will multiply the defense of the most capable unit, like the fort, and not increase its own defense?
I figure some of the answers are simple "no's." However, any help you can provide will be deeply appreciated.
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