This is the first heads up for a succession game I'd like to start. Understand that I won't be starting it until a couple of the others that I'm currently playing finish. I'd like to give this one my undivided attention.
Some of the ground rules (and all of these are currently open for discussion and modification) are:
1. 5 to 10 players. I think more towards 5 would be better but we might gravitate towards 10 if the interest is high enough.
2. 3 to 5 turns per player per succession turn. This will make narratives a lot easier to do.
3. When you finish your succession turn, you post that you are sending it on and send it to the next two players. When the next in line receives the game, you post that you have received the game.
4. Once a "game sent" message is posted, you have 24 hours to respond with a "game received" message.
5. Once a "game received" message is posted, you have 24 hours to play and send.
6. 24 hours are measured by Apolyton post times.
7. If the 24 hours is exceeded, the second in line takes over. He/she has 24 hours to post the "game received" message and then 24 hours to play and send.
8. No hard feelings if you're skipped over on a turn. I fully expect that each of us might be in that boat on occassion. Stuff happens.
9. Serious players only. Not 'skilled' but serious players. (See rules 4 thru 7 )
10. When the thread for the game log is begun, the first entry will be a list of all players in the order in which they play and the email with which they will send/receive games. When a new page in the thread becomes necessary, the name/email list should be posted ASAP near the top of every new page.
At first glance, the short number of moves might seem to mean that a game of this type would take longer. However, I think the 24-hour rules might make it last about the same as previous games.
Well, what d'y'all think?
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Frodo lives!
Some of the ground rules (and all of these are currently open for discussion and modification) are:
1. 5 to 10 players. I think more towards 5 would be better but we might gravitate towards 10 if the interest is high enough.
2. 3 to 5 turns per player per succession turn. This will make narratives a lot easier to do.
3. When you finish your succession turn, you post that you are sending it on and send it to the next two players. When the next in line receives the game, you post that you have received the game.
4. Once a "game sent" message is posted, you have 24 hours to respond with a "game received" message.
5. Once a "game received" message is posted, you have 24 hours to play and send.
6. 24 hours are measured by Apolyton post times.
7. If the 24 hours is exceeded, the second in line takes over. He/she has 24 hours to post the "game received" message and then 24 hours to play and send.
8. No hard feelings if you're skipped over on a turn. I fully expect that each of us might be in that boat on occassion. Stuff happens.
9. Serious players only. Not 'skilled' but serious players. (See rules 4 thru 7 )
10. When the thread for the game log is begun, the first entry will be a list of all players in the order in which they play and the email with which they will send/receive games. When a new page in the thread becomes necessary, the name/email list should be posted ASAP near the top of every new page.
At first glance, the short number of moves might seem to mean that a game of this type would take longer. However, I think the 24-hour rules might make it last about the same as previous games.
Well, what d'y'all think?
------------------
Frodo lives!
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