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Giga map succession game??

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  • #31
    quote:

    Originally posted by kcbob on 11-08-2000 03:14 PM
    I'm guessing that even if we go ICS, we'll still have to shoot for AC because of the distances required to travel and conquer the AIs.



    I suspect not. No matter how big the map, you can move units instantly from one side to the other with railroads and appropriately sited transports. Each turn may take just short of forever, though (my current status on the AI headstart game ).

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    • #32
      Someone else made a reference to the transports in the first succession game. Am I missing something? I can see loading a transport, taking them into another port, and unloading them there to travel on railroads across that continent, but we're still talking about the moves required to get to the port and to unload, correct? There's not some "magic" transport technique, is there?

      ------------------
      Frodo lives!
      Frodo lives!

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      • #33
        kcbob - I typically build "ferry" cities when I'm trying to move a lot of stuff. If the two cities are within transport range, you just leave a transport sitting in one city, move all your units in, put them to sleep, then move the tranport into the port on the other continent. The units wake up with full movement.

        If the cities are further apart than one transport can reach, you can use ship chaining. Move your first transport its full movement, ending on top of another waiting transport. Wake up all the units on board, move the second transport away, and the units go with it. With enough boats in the right position, you can cover any amount of ocean. Your units will still have full movement once they make port. Tedious, but effective.

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        • #34
          With the possible exception of Julius - we are all learning the ins and outs of the GigaMap - my limited experience would suggest that Marco's (for maps) is possibly the strongest Wonder - any comments?


          ------------------
          ____________
          Scouse Git[1]

          "CARTAGO DELENDA EST" - Cato the Censor
          "The Great Library must be built!"
          "A short cut has to be challenging,
          were it not so it would be 'the way'."
          - Paul Craven
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

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          • #35
            quote:

            Originally posted by DaveV on 11-08-2000 04:43 PM
            kcbob - I typically build "ferry" cities when I'm trying to move a lot of stuff. If the two cities are within transport range, you just leave a transport sitting in one city, move all your units in, put them to sleep, then move the tranport into the port on the other continent. The units wake up with full movement.

            If the cities are further apart than one transport can reach, you can use ship chaining. Move your first transport its full movement, ending on top of another waiting transport. Wake up all the units on board, move the second transport away, and the units go with it. With enough boats in the right position, you can cover any amount of ocean. Your units will still have full movement once they make port. Tedious, but effective.


            Incredible!!! Thank you so much. I guess I'd suspected something like this but never actually tried it. I just wish I'd have had the sense to give it a whirl in my last game. I played a custom map that was something like 10 x 200. Seemed more like 10 x 8,000. This technique would have really helped.

            Thanks again.

            ------------------
            Frodo lives!
            Frodo lives!

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            • #36
              quote:

              Originally posted by Scouse Gits on 11-08-2000 08:25 PM
              With the possible exception of Julius - we are all learning the ins and outs of the GigaMap - my limited experience would suggest that Marco's (for maps) is possibly the strongest Wonder - any comments?




              Has anyone noticed a pattern for size of continents? How about spacing between them? If there's a lot of water, Light House/Magellans might be right up there with Marco's.

              ------------------
              Frodo lives!
              Frodo lives!

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              • #37
                I think an early hut-hunting strategy could really pay off on one of these maps. There must be hundreds of huts, which will provide lots of free goodies. My (untested) strategy is to build HG (the sleazer's friend ) and the Lighthouse. Turn science down (expecting to trade science with AIs and find science in huts), rush some horses and triremes, and go exploring. Meanwhile, continue to ICS on the home continent, and from goody hut cities.

                As units are recruited from huts, the army of explorers would grow, so the whole process can snowball. Cash from huts could be used for strategic rushbuilds. Barbarians from huts would be dealt with ruthlessly .

                In one large-map game I did something like this, and I was taking over AI cities with goody hut units!
                [This message has been edited by DaveV (edited November 09, 2000).]

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                • #38
                  quote:

                  Originally posted by DaveV on 11-09-2000 08:22 AMMy off-(untested) strategy is to build HG (the sleazer's friend ) and the Lighthouse. Turn science down (expecting to trade science with AIs and find science in huts), rush some horses and triremes, and go exploring.


                  I think it is interesting that all the games so far seem to have a definite sleaze flavor. Maybe we should try a OCC game and see if anyone (probably moi) screws it up beyond repair.

                  ------------------
                  Frodo lives!
                  Frodo lives!

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                  • #39
                    Hut hunting on a gigamap is good play - but you have to go a long way from home to start getting NON units!
                    -----------
                    SG (2)
                    "Our words are backed by empty wine bottles! - SG(2)
                    "One of our Scouse Gits is missing." - -Jrabbit

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                    • #40
                      quote:

                      Originally posted by kcbob on 11-08-2000 03:14 PM
                      I'm guessing that even if we go ICS, we'll still have to shoot for AC because of the distances required to travel and conquer the AIs.



                      One thing that I have learned, thanks to gigamaps, is the value of airports. Dave's transport system could work too, but the AI navy could feast on some occasions with all those transports everywhere. And it is quite long to apply (obviously not a problem for Dave). As for difference of strategies with gigamaps, it deserves a full topic in the strategy forum.


                      ------------------
                      Oh Man, when will you understand that your greatness lies in your failure - Goethe
                      Oh Man, when will you understand that your greatness lies in your failure - Goethe

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                      • #41
                        quote:

                        Originally posted by Scouse Gits on 11-09-2000 07:04 PM
                        Hut hunting on a gigamap is good play - but you have to go a long way from home to start getting NON units!
                        -----------
                        SG (2)


                        Some times ago, I tried to open every hut in my continent before founding my first city. The continent was giga and I was alone. The result : 10 technologies, 25 units, and 500 gold. But by the time my first trireme was looking for someone else it was sunk by a roman ironclad ! C'est la vie



                        ------------------
                        Oh Man, when will you understand that your greatness lies in your failure - Goethe
                        Oh Man, when will you understand that your greatness lies in your failure - Goethe

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                        • #42
                          quote:

                          Originally posted by Scouse Gits on 11-06-2000 05:55 PM
                          Sorry skrobism - no patch for 2.42 yet - any chance of one coming Julius???



                          No, gigamaps are, I unfortunately think, definitely impossible with civ 2.42 or FW. The limit is then something like 10920. Gigamaps, random or not, are only for MGE and ToT.


                          ------------------
                          Oh Man, when will you understand that your greatness lies in your failure - Goethe
                          Oh Man, when will you understand that your greatness lies in your failure - Goethe

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                          • #43
                            Andemagne - How are you getting on?
                            Please post the results of your glorious reign back to SG[1]
                            ----------------
                            The Scouse Gits in a different room!
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

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                            • #44
                              8 turns left. I play them tomorrow (14th of november)
                              when I get back from school (about 14 hours from now)

                              I am in quite difficult situation.
                              to build Great Library or Marco Polos Empasy.
                              (Hangin' gardens build by celts).
                              other then that doing just fine.

                              ------------------
                              "Victrix Fortunae Virtus"
                              My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

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                              • #45
                                Marco Polo would be useful on a map of this size, so we can locate the other civs for overseas holidays.

                                Don't let me put you off the Great Library though !!

                                ---------------
                                SG (2)
                                "Our words are backed by empty wine bottles! - SG(2)
                                "One of our Scouse Gits is missing." - -Jrabbit

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