Can someone remind me how to stop helicoptors and other air units from losing hit points when they fly around?
Thanks.
Thanks.
quote: Originally posted by Andz83 on 11-24-2000 01:20 PM he's talking about the domain 3 unit... |
quote: Originally posted by Andrew Livings on 11-25-2000 07:31 AM okay: you're wrong. |
quote: Originally posted by Gothmog on 11-26-2000 09:16 AM What we're talking about here is the range value. Air units with a range of 0 are helicopters. If you want to create a dragon assign it a range of 99 (I thinke that's the max value allowed). It will eventually have to land, but it will probably become a casualty before that happens. Only range zero units lose the hitpoints. |
quote: Originally posted by HsFB on 12-01-2000 12:41 PM read better: RANGE is the amount of turns it can stay airborne before having to return to a friendly city or airbase. units (air) with range 2 are the regular bombers, range 1 are the fighters, and range 0 are the helicopters (which lose health each time they do not land on a FCOAB...) MOVEMENT is a different thing. |
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