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  • Cruise Missiles Hanging in Mid-Air!

    Everyone:

    Just what the subject line indicates. I think it's just a one-time glitch, but the AI Egyptians (immediate successors to the destroyed Viking Empire) somehow managed to keep three cruise missiles hanging in mid-air next to one of my conquered Viking cities. I was always under the impression that they could not pass from turn to turn in mid-air.

    Anyway, I got ticked off and destroyed them via the cheat menu. This is the only time I've seen it happen, although I recently made the missiles a bit cheaper (40 shields vs. 50 shields) so the AI would use them against land units and lesser ocean vessels. That couldn't have precipiated this bug, could it?

    CYBERAmazon
    "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

    "Wheresoever you go, go with all your heart." — Confucius

  • #2
    It's probably just yet another of the AI's in-built advantages. Amongst other things, their bombers can hang in the air for turns without needing to return to a city.

    ------------------
    Founder, ACS Pedantry Institute
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    • #3
      Bombers tend to be able to fly great distances without refueling, too. I was playing a game where the Sioux had a city in Italy but were able to have bombers constantly in the air on the east side of the Caspian Sea with no local airfields.

      ------------------
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      [This message has been edited by Christantine The Great (edited October 16, 2000).]
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      • #4
        So the AI cheats - we are surprised!
        Roll on Civ3
        :
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        • #5
          You think the AI won't cheat in Civ 3? You pair of dreamers, you.

          The Scouse Gits in Concert? Unplugged, more likely.

          ------------------
          Founder, ACS Pedantry Institute
          Founder, ACS Gourmet Recipe Exchange
          Horse & Hydey Wrangler
          Trust Peter Noone? Why?
          Mono Rules!
          #33984591
          " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
          "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

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          • #6
            You can do it also if you have MGE.Press w one move before last,then command+n when you are finished.Works for all air or missile units.Keeps triremes from sinking also.Just move 2 squres though.
            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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            • #7
              Well, I guess the AI can cheat with cruise missles. Now, can we somehow get the AI to use them effectively? Did lowering the cost enable the AI to actually use missles on cities and land units?
              "Three word posts suck!" - me

              "...and I never will play the Wild Rover no more..." - Various

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              • #8
                Not that I doubt the AI "Cheats", but I see a discrepency in Amazon's comments.

                He/she says that the Egyptians took over for the destroyed Vikings, which is impossible unless you have edited Rules.txt to make the Vikings Yellow or the Egyptians Blue.

                So I guess what I am saying is he either lied about that, which means that his whole statement is a fabrication, or he misunderstood the situation.

                Why he would lie I don't know, so I think he probably just thought wrong about Egypt arising from the Viking defeat.
                "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


                One Love.

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                • #9
                  I'm sure CYBERAmazon is telling the truth, Capo. I've seen AI cruise missiles hanging in the air quite a few times. It happens when it sends them to attack something, but they're unable to enter the square; just stack a bomber with a battleship off the AI's coast for a few turns and see how many missiles you collect!

                  The city wasn't empty by any chance, CYBERAmazon? That would explain it.
                  "Wise men make proverbs, but fools repeat them."
                  - Samuel Palmer

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                  • #10
                    The AI will use missiles against any sufficiently strong unit, regardless of whether the missiles have a reasonable chance of winning or not. Check out the Fantastic Worlds Mars scenario for an example of this: place an LMO Troopers on a mountain near an AI-controlled city and watch it get hit with thousands of missiles (with no damage done!)
                    main(i,_){for(!_||(--i,main(i+2,i["FHhhTBFHdhTBFBQT\2TBF&]zRF$hh*:FHhh+&FBIsbDF"]));
                    i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_^=_,"\n")),_/=2);} /*- Mark -*/

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                    • #11
                      quote:

                      Originally posted by The Capo on 10-16-2000 10:29 AM
                      Not that I doubt the AI "Cheats", but I see a discrepency in Amazon's comments.

                      He/she says that the Egyptians took over for the destroyed Vikings, which is impossible unless you have edited Rules.txt to make the Vikings Yellow or the Egyptians Blue.

                      So I guess what I am saying is he either lied about that, which means that his whole statement is a fabrication, or he misunderstood the situation.

                      Why he would lie I don't know, so I think he probably just thought wrong about Egypt arising from the Viking defeat.


                      ***

                      The Capo:

                      Hmm ... a discrepancy? Fibbing? Now why in God's name would I do something like that over a computer game? Allow me to explain what happened, step-by-step, so you can see that my outcome is logical ... for a civil war.

                      1. I am playing the Sioux.
                      2. I attacked Trondheim and occupied it.
                      3. The Viking Empire, being vast, was torn asunder by civil war.
                      4. From this war emerges the surviving Vikings and the Egyptians, who have "won" around half the Viking cities.
                      5. I attack the new Viking capital, Roskilde, and occupy it. Again, civil war.
                      6. From this split emerges the Vikings with six cities and the Carthaginians with the remaining cities.
                      7. I finish the Vikings off, and am now at peace with everyone while I rebuild and repair my invasion forces. This time, I plan to target the Zulu Empire. They've got around 230 combat divisions and should be a worthy challenge — for two or three turns of combat . Provided they don't blast my convoys with too many missiles.

                      So there you are, Capo. I was describing a civil war the first time around. One need not to edit the rules.txt file to get one of those. Is it a bit clearer now?

                      CYBERAmazon
                      "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

                      "Wheresoever you go, go with all your heart." — Confucius

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                      • #12
                        quote:

                        Originally posted by Bohlen on 10-16-2000 08:38 AM
                        Well, I guess the AI can cheat with cruise missles. Now, can we somehow get the AI to use them effectively? Did lowering the cost enable the AI to actually use missles on cities and land units?


                        ***

                        Bohlen:

                        Yeppers, it worked! I've had the AI use cruise missiles against myself and other AI civilizations — and not just battleships and AEGIS cruisers this time.

                        It has actually struck cities with the missiles, in addition to land units such as armor, elite corps (one of my customized units w/attack power of a howitzer, one movement point [all terrain], and the defense of a musketeers with the hit points of a battleship) and lesser ships like transports and cruisers. I think the AI has also hit other units that have been stacked and/or in fortresses.

                        So, yes, it is using missiles more realistically. Kick butt!

                        CYBERAmazon

                        "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

                        "Wheresoever you go, go with all your heart." — Confucius

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                        • #13
                          That is good news CYBERAmazon - I think I shall follow your example.
                          Thanks for the update

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                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

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                          • #14
                            quote:

                            Originally posted by Mark von Wagner on 10-16-2000 04:59 PM
                            The AI will use missiles against any sufficiently strong unit, regardless of whether the missiles have a reasonable chance of winning or not. Check out the Fantastic Worlds Mars scenario for an example of this: place an LMO Troopers on a mountain near an AI-controlled city and watch it get hit with thousands of missiles (with no damage done!)


                            ***

                            MvW:

                            Prior to lowering the cost of the missiles from 50 to 40 shields, the AI *never* used them against anything other than battleships and AEGIS cruisers (and the occasional transport and cruiser). Oftentimes, it would store up to a dozen missiles in each of its cities, not using them. Now, it averages keeping two to four missiles in each city, as it uses the rest to wreak havoc on nations it's at war with.

                            CYBERAmazon
                            "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

                            "Wheresoever you go, go with all your heart." — Confucius

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                            • #15
                              Scouse Gits:

                              You're welcome . As for that thing with hanging cruise missiles, I've come to think it was nothing more than a one-turn glitch (after all, it did happen during a civil war).

                              Even using specific views of AI civilizations, I haven't seen hanging cruise missiles. Sure, I'll see the occasional bombers (stealth, too) and fighters hanging in mid-air, but no cruise missiles.

                              CYBERAmazon
                              "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

                              "Wheresoever you go, go with all your heart." — Confucius

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