Was there a bug in ver. 2.78 that allowed the AI to build nukes as soon as it got Rocketry?
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Question about a bug
I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- NedTags: None
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You guys aren't exactly a font of information...I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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A bug? Seems to me the AI's always been able to build any amount of any new units in the same turn it discovers the appropriate tech.
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finbar
Mono Rules!
#33984591" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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Yeah, except that nukes require a certain wonder to be built 1st...I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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Bugger. You're quite right. I've never seen it happen, but then anything's possible.
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finbar
Mono Rules!
#33984591" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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I've never seen the AI build nukes without the Manhattan Project being built first. However, the AI is allowed to build a few units of a type that has just become availavble for free. It is also allowed to upgrade several existing units to the newly available types for free, instead of needing to disband those units to speed up construction of the new units. Personally, I don't like the AI having this ability, but I suppose it was neccessary to add it to give the AI a fighting chance against a good human player.
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Not exactly what I was hoping for. I ask because I've never seen it before either, but I've been tinkering with my modpack and was hoping I didn't cause the bug. Now I have to fix it and quite frankly I can't think of anything I did to creat it.
Crap.I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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Theban - have you moved either the Manhatten project or Nuclear Missiles from their specific ordered slots in the Rules.txt file? If so - there is your problem because the MP prequisite is hard-wired into the program not in the rules.txt ie. unit 83 can only be built after wonder 14 or some such ...
Hope this helps,
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!""Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Nope and nope.
I did rename it to ICBM and change it move to 32. That's probably it, but I don't see why either of these should affect the unit. I was hoping to not have to change them back.I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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Theben,
all the nuclear units have 99 attack points. I tried to decrease the attack point once ( to perform a neutronic nuclear weapon ), and still to 80 attack points these units are nuclear weapons... 79 is the highest attack point you can perform without Manhattan stuff. Pleas note, once you build ( or the AI build it, there's no difference ) the Manhattan Project, every civ that reaches Rocketry is able to build nuclear weapons..."Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
"E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
"Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur
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quote:
Originally posted by Prometeus on 09-09-2000 05:17 AM
Theben,
all the nuclear units have 99 attack points. I tried to decrease the attack point once ( to perform a neutronic nuclear weapon ), and still to 80 attack points these units are nuclear weapons... 79 is the highest attack point you can perform without Manhattan stuff.
Cool. I never knew that.
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Thanks for the info, but the attack value was not changed.
And the problem wasn't that a certain civ got to build after the Manhattan Project was built; the problem was that two of them built nukes BEFORE MAnhattan was completed!I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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Theben, I've never seen the AI build nukes before Manhattan Project was built.
Elspeth, take a look at the "cruise missile cheat" thread on the Civ2 strategy forum. We've been talking about the question of free AI units with its development of new tech, and I'm pretty sure the claim you made is wrong, though I've seen the same claim made frequently by others.
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