so THAT's the key to high civ scrores
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No, actually unless you have time to build another city from scratch and grow it back up, it's better to take their cities as large as they are.
If I was going for a points record, I would destroy it since it counts against the max number of cities. and the AI sometimes builds too close to eacho other so you can't max the size of them that well.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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I can remember one game where I snuck a city in on Bird two squares from his capital on a mountain. Moved in a settler and a few vet units and he couldn't take it. Every turn I sent vet spies in to destroy an improvment or what he was working on. And the spies kept returning to the city to go again the next turn.
In all, I destroyed over 20 improvements and then started on his pop. Eventually he moved his capital to a city further inland and away from such chicanery.
Spies and howies, the most unbalanced aspect of the game.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by rah
I can remember one game where I snuck a city in on Bird two squares from his capital on a mountain. Moved in a settler and a few vet units and he couldn't take it. Every turn I sent vet spies in to destroy an improvment or what he was working on. And the spies kept returning to the city to go again the next turn.
In all, I destroyed over 20 improvements and then started on his pop. Eventually he moved his capital to a city further inland and away from such chicanery.
Spies and howies, the most unbalanced aspect of the game.
yes spies suck and so do howies..spies are worse because they come way earlier....
nukes too are a nuisance or so my rivals tell me......Boston Red Sox are 2004 World Series Champions!
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